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NPC Generator

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Advanced [show]


Philomena Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a tight red one piece outfit complete with pants, hood, and a cape. Her hair is greying and her face has many wrinkles. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: Philomena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She misses her home and complains about the freezing weather, even in summer.

History: Born to a Fisher, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and an old rival family wants her found

Ideals: Extrovert. Flaws: Disease. Bonds: Poor, Attractive, Immigrant. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Philomena Quickstep, Female Halfling Fighter 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7

Possessions: 500 gp.


Social Check DCs


Right-Handed Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. His long gray fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Right-Handed Of World, Male Tabaxi Cleric 4
Medium (5'4") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)9 (-1) 8 (-1)12 (+1)
Skills Animal Handling +1, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Black velvet mask with numerous citrines (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Susannah Astley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with small hat. She wears her hair in dreadlocks. Her gray eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She is lazy, self-centered, vain, and jealous.

History: Born in the south her family was never financially stable. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Poor. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Susannah Astley, Female Human Aristocrat 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Gomory Euphoria, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her black boots flare out at the collars. Her purple hair is greasy and uncared for. She wears an eyepatch.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Brewer in town.

History: The child of western immigrants she idolized her father. A gypsy cursed her at a young age, leading to her ugly appearance. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She'd like to take her coworkers down a peg; and she wants to meet her childhood hero

Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Gomory Euphoria, Female Tiefling Aristocrat 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)17 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Gynnie Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears red trousers with green and white striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. Her blonde hair is lengthy and is close to two feet long. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Animals are drawn to her, and she is able to talk to them.

History: She was born in a small plains village. In her 10th year, her parents were killed by a dire rats raid, leaving Gynnie alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want her driven away.

Ideals: Gifted. Bonds: Attractive, Family, Nature, Enemies. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Gynnie Strongbones, Female Halfling Sorcerer 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His beige fur is slicked back into a classic pompadour. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: He was born in the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To share knowledge with the world; and a deep hatred of goblins

Ideals: Impeccable, Logical. Bonds: Attractive, Immigrant, Enemies. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Nimble Of Stars, Male Tabaxi Rogue 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)17 (+3) 13 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Terran, Draconic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs


Murgen Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has a large white mantle and cape that has been intricately interwoven into her blue robe. Her hair is always cut to a buzz. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a Carter, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: She's looking for her big break; and someone believes her a fraud

Ideals: Impeccable. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Murgen Sheldon, Female Half-Orc Ranger 17
Medium (6'3") Half-Orc, Lawful Evil (CR 17)
Armor Class 12
Hit Points 99 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 13 (+1)8 (-1) 17 (+3)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +11 / 5d4+5, Ranged +8 / 5d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702221

Possessions: 8000 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Pirithin Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: Pirithin was raised in a hard working conservative environment. Pirithin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Herbalist.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Flaws: Impulsive, Fearful. Bonds: Rich, Job, Nature. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Pirithin Jamjar, Male Halfling Druid 12
Small (3'4") Halfling, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 10 (+0)13 (+1)
Skills Perception +4, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Halfling, Undercommon, Celestial, Infernal
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. Black pearl (1100 gp). Moonstone (50 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Veit Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears brown leather gloves, a brown jacket, and tight pants. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Mentor, Rich, Job. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Veit Battlehammer, Male Dwarf Fighter 7
Medium (4'5") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 7000 sp.


Social Check DCs

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