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NPC Generator

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Advanced [show]


Cloak Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. He has moderate length cinnamon fur. His eyes are amber and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Gifted, Impeccable. Flaws: Mundane. Bonds: Family. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Cloak Of Winter, Male Tabaxi Expert 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)12 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 230 gp.


Social Check DCs


Râsh Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His tied-back hair is chestnut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves singing and to teach people singing more than just about anything. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Râsh Blackwood, Male Half-Orc Commoner 7
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 50 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: Chalcedony (30 gp). Chrysoberyl (70 gp).


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His small hat is riddled with cuts and holes. His fierce violet eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

John Addington, Male Human Monk 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)7 (-2) 8 (-1)8 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs


Heather Kirby, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large brown jacket. She wears a deerstalker hat to hide her balding. Her green eyes dart from person to person.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is harsh and unforgiving.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Heather Kirby, Female Human Sorcerer 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Elaim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears grey trousers with green and grey striped suspenders. He wears various colorful collared shirts. He sports a long blonde beard, and similarly colored long hair. This amber eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.

History: Born in the north to a Stableman, Elaim learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Stableman for hire.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Flaws: Ugly. Bonds: Religious, Job, Family, Adventurer. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Elaim Ironfist, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)12 (+1) 10 (+0)8 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs


Oren Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His golden hair is braided into rings. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Oren was born in the south. At a young age he loved to build and create. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice, Persistence. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Oren Jamjar, Male Halfling Adept 15
Small (3'1") Halfling, Neutral Good (CR 15)
Armor Class 14
Hit Points 54 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills History +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 6000 gp. Chrysoprase (30 gp). Deep blue spinel (1400 gp). Freshwater pearl (12 gp). Fiery yellow corundum (900 gp). Rich purple corundum (900 gp). Black pearl (1400 gp). Chalcedony (30 gp). Zircon (30 gp). Pink pearl (50 gp).


Social Check DCs


Thakrak Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'2" northern man, he wears tattered old clothes. His white hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Blacksmith, but he was a colossal failure. He struck the Cartwright job and began his own company from there.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Thakrak Redfield, Male Half-Orc Warrior 11
Medium (6'2") Half-Orc, Chaotic Good (CR 11)
Armor Class 12
Hit Points 81 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)5 (-3) 7 (-2)12 (+1)
Skills Insight +2, Intimidation +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2600 gp. Golden pearl (100 gp). Smoky quartz (50 gp). Blue quartz (10 gp). Zircon (50 gp). Coral (100 gp). Jade (100 gp). Sardonyx (50 gp).


Social Check DCs


Hatae Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She is portly but not overly obese. Her golden hair is cut jaggedly and amateurishly. She has several tiny amber earrings on each ear.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hatae is combative with any and all who dare try her patience in the slightest.

History: She was raised in a desert tribe. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she wants to meet her childhood hero

Ideals: Justice. Bonds: Rich, Attractive, Nature, Adventurer. Occupation: Roofer

Voice: Deep voice with rolling R's

Attributes [hide]

Hatae Ilphelkiir, Female Half-Elf Warrior 14
Medium (5'5") Half-Elf, Lawful Good (CR 14)
Armor Class 12
Hit Points 104 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Medicine +7, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin, Terran
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 pp. Fire opal pendant on a fine gold chain (2200 gp). Solid gold idol (400 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (800 gp). An abacus with copper, silver and gold markers (60 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reirak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has wavy chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.

History: Born to a pair of adventurers, Reirak grew up listening to his father's many stories. He has had some formal singing training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical, Artistic. Bonds: Adventurer. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Reirak Deepdelver, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)14 (+2) 6 (-2)7 (-2)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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