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NPC Generator

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Advanced [show]


Carrie Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue cloak and cross-gartered white stockings. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job, Enemies. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Carrie Mellerelel, Male Elf Adept 12
Medium (4'11") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 54 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Insight +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 4000 gp. Alexandrite (1100 gp). Azurite (10 gp). 1 Minor magic item.


Social Check DCs


Tim Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is long and unkept. His eyes are amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he seems to be bored by most things

Ideals: Disciplined, Pacifist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Tim Yardley, Male Human Druid 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Athletics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Burgell Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His long brown hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Burgell studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wants his loneliness to end

Ideals: Logical, Gifted. Bonds: Poor, Immigrant, Has a crush. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Burgell Fiddlefen, Male Gnome Warrior 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Violet garnet (900 gp). Jet (50 gp). Obsidian (15 gp).


Social Check DCs


Hunter Asheton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright silver hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has all his life been fascinated with painting.

History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Disease. Bonds: Poor, Nature. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Hunter Asheton, Male Human Bard 11
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 89 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +7, Religion +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 360 pp. Large well-done wool tapestry (200 gp). Carved bone or ivory statuette (10 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is heavily combed to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and to reunite with his absent mother

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Gerald Barton, Male Human Expert 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Traubon Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and regain custody of his daughter

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Family. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Traubon Caebrek, Male Dwarf Rogue 6
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 7
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Nimble Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. His lavender fur is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Nimble embodies much of what other species detest in the Tabaxis. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. Nimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and he's in love

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies, Has a crush. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nimble Running, Male Tabaxi Cleric 5
Medium (5'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp.


Social Check DCs


Sarah Thornton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and tends to wear a large grey jacket. Her head has been shaved. Her eyes are green and beady.

Personality: Sarah wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sarah was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Athletic, Disciplined, Justice. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Sarah Thornton, Female Human Warrior 1
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +0, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3

Possessions: 150 gp. Zircon (80 gp).


Social Check DCs


Elama Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her tied-back hair is auburn. Her eyes, though not visible through her cowl, are green.

Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born into a rich family. After coming to the age of reason, Elama took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Miller soon after.

Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and money/treasure

Ideals: Entrepeneur, Gifted. Bonds: Job, Adventurer, Rich. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Elama Koehlanna, Female Elf Commoner 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Golden pearl (90 gp).


Social Check DCs

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