Leaf Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She is portly but not overly obese. She wears a top hat to cover her moderate length brown fur. Her fierce hazel eyes like to dwell on things.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She feeds upon the attention of others.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tailor arts, while her father instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Philantrophist. Bonds: Attractive, Rich. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 5000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Jelenneth Goltorah, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears tan leather gloves, a tan jacket, and tight pants. She wears a Stetson hat to cover her moderate length brown hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She would rather hide behind her crafts than deal with other people.
History: She was born to loving parents in a slum to the east. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently the stress of being a Cartwright has made it difficult for her to sleep.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she feels threatened by others
Ideals: Artistic. Flaws: Greedy, Shy. Bonds: Poor, Attractive. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp. Malachite (9 gp).
Shane Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. His hair is blonde and very short. He wears crescent spectacles with a black brim.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses divination through singing.
History: Gifted from a young age, Shane studied abroad. One day when Shane was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Shane was heart-stricken from the event, and his father started working long hours to provde for them. He was granted necromantic powers by his dying sister.
Motivation: Sabotage a competitor; and to reunite with his absent mother
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Family, Job. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Deep blue spinel (200 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alvyn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long auburn beard with little hanging trinkets. His fierce blue eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Alvyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has drifted from career to career and currently works as a Roofer.
Motivation: Expand his business; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Military, Religious, Job. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 7000 sp. Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item.
Boddynock Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. His blonde hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Boddynock was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Stableman. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Immigrant. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 500 sp.
Jasmine Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. Her black hair is smooth and relatively long. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Jasmine was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's repulsed by the PC; and she's looking for her big break
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Mentor, Adventurer. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp.
Mord Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his monstrous two handed axe ready. He has blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Insane, Racist. Bonds: Attractive, Criminal record, Poor. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 14)
Armor Class 10
Hit Points 105 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Red-brown spinel (140 gp). Jet (140 gp). Brown-green garnet (140 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Sard (80 gp). Obsidian (15 gp). Azurite (15 gp). Chrysoprase (80 gp). Alexandrite (700 gp). Onyx (80 gp). Moonstone (80 gp). Blue quartz (15 gp). Sard (80 gp). Red-brown spinel (140 gp). Sard (80 gp).
Anne Wakefield, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a tight fitting brown shirt and pants. Her hair is white and curly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Performer mother left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A deep hatred of drow; and sabotage a competitor
Flaws: Disease. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: Just what you see.
Kothûg Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large black mantle and cape that has been intricately interwoven into his violet robe. He has a chestnut handlebar mustache and slicked back chestnut hair. His thin eyebrows rest above his beady amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kothûg took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Elven compassion; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!