Caeldrim Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze, and a wedding ring on his left hand. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He is greedy.
Ideals: Professionalism. Bonds: Rich, In love, Religious, Adventurer. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 gp. Brass mug with jade inlays (300 gp).
Simon Dumph, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy grey suit. He sports a long red beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. In his 12th year, his parents were killed by a giants raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of giants.
Ideals: Philantrophist, Joker. Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Thradal Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a large grey jacket. His long red hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.
Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a wizard, Thradal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Barrister, but he got bored and became a Locksmith. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: To unite with his brother; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Professionalism. Flaws: Shy. Bonds: Mentor, Job, Family. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Chain shirt.
Bimpnottin Turen, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears silk and lounges about seductively. Her clothes are grease stained in places. Her hair is brown and curly. Her hazel eyes have a joyful gleam in them most of the time.
Personality: This woman loves painting and to teach people painting more than just about anything. She is lazy and tries to find solutions quickly.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.
Motivation: She's in love; and many illithids want her driven away
Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Poor, Immigrant. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 10
Hit Points 36 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
Possessions: 110 pp. Freshwater pearl (8 gp). Black star sapphire (1600 gp). Chrysoprase (40 gp). Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purson Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black coat over a violet low-cut shirt, and a feathered hat upon his head. He has styled his silver hair well, parting it to the left. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Purson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (300 gp). 1 Half-Plate.
Salasar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears light armors faded through time and improper care. His long green crest is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Bonds: Job, Mentor. Occupation: Cook
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 12)
Armor Class 10
Hit Points 72 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Amethyst (50 gp). Violet garnet (600 gp). Azurite (15 gp). Brown-green garnet (50 gp). 1 Minor magic item.
Helen Sutherland, Female Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She is very pretty but has cold, dead eyes.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sellsword arts, while her father instructed her in etiquette, music and courtly manner. Like her mother and her brother before her, after school she went straight into learning to become a Sellsword. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Logical. Bonds: Attractive, Rich, Job. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Shivering Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. Her wide-brimmed hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a Navigator first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of giants once and for all.
History: She was born into a rich family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She struck the Navigator job and began her own company from there.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Rich. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bundrigo Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a red poncho over his likewise colored trousers and shirt. His auburn hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to get a good night's sleep
Flaws: Shy, Antagonistic, Insomniac. Bonds: Mentor, Nature. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 15 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
