Semyaza Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a lot of dark rich colors, with gold accents, and a wedding ring on her right hand. Her dark red hair is lengthy and is close to two feet long. Her silver eyes are slightly larger than normal.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Semyaza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world.
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Attractive, In love. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: Fire opal pendant on a fine gold chain (1200 gp). Silver comb with moonstones (300 gp). A delicate brass dragon egg (50 gp).
Giselle Shelley, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her shortbow. Her red hair is smooth and relatively long. Her ears are large.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in the west. Through the years after Giselle was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Giselle's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Auran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Anakis Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green trousers with blue and green striped suspenders. She wears various colorful collared shirts, and carries pickaxes. Her long chestnut hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She has a massive crush on the younger sibling of the Seamstress who has hired her part-time. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born at the edge of vast island. A few years later when the north was not economically sound they moved to her current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anakis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a crush on the local Bowyer.
Ideals: Fighting. Bonds: Has a crush, Attractive, Nature, Immigrant. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Druidic
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +6
Possessions: 30000 cp. Obsidian (6 gp). Citrine (40 gp). Freshwater pearl (6 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nimble Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light pastel in addition to tight pants, and sports empty pouches on her belt. Her fur is yellow and curly. Her eyes are likewise green. Her teeth are white and perfect.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Nimble hails from a village terrorized by brigands. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Emotional. Bonds: Attractive, Enemies, Family. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 80 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 2400 gp. Obsidian (10 gp). Eye agate (10 gp). Citrine (60 gp). Obsidian (10 gp). 1 Minor magic item.
Medrash Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. His long rusty crest is drawn into a two foot long braid. His eyes are a pleasant gold.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Medrash is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. A gifted student he started as a Mason, but he got bored and became a Spice Merchant. He has achieved small success as a Spice Merchant.
Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life
Ideals: Athletic, Justice. Flaws: Depressed. Bonds: Nature, Job. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1700 gp. Azurite (12 gp). Red-brown spinel (120 gp).
Berrian Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His long white hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Interpreter, who enjoyed hunting, Berrian was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Insomniac, Impulsive. Bonds: Nature. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Draconic, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp. Aquamarine (200 gp). Chrysoprase (60 gp). Rich purple corundum (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dagger Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. He wears a feathered hat to hide his balding. His blue eyes lackadaisically let the world flow into them.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He never wears the same outfit twice, unless he absolutely has to.
History: Dagger was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and to share knowledge with the world
Ideals: Artistic, Persistence. Flaws: Ugly, PTSD. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Aerdeth Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his chestnut hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: He's attracted to the PC; and he's attracted to the pc
Ideals: Fighting, Athletic, Justice. Flaws: Addict. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulblyn Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears white leather gloves, a white jacket, and tight pants. His long white hair reaches down to his waist. His violet eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a slaver, Ulblyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a rivalry with the Church that dominates his actions; and regain custody of his son
Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Family, Religious. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 12)
Armor Class 11
Hit Points 106 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +6
Possessions: Moss agate (6 gp). Alexandrite (1400 gp). Hematite (6 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Jacinth (7000 gp). Silver pearl (90 gp). Alexandrite (1400 gp).
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