Kithri Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a red shirt with thin blue vertical stripes and yellow pants. She has shaved her head bald. She wears an eyepatch.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a poor family in the city she treasured whatever gifts she got. Like her father and her brother before her, after school she went straight into learning to become a Knight. Some 3 years later her spouse died after the birth of her son. Heartbroken, Kithri never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, In love. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 58 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is black and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Ruler mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's attracted to the PC.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Malachite (14 gp). 1 Banded mail.
Tomph Reed, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a long, black, dusty cloak. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are green.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Crown-heir, her father struggled to pay the bills. Tomph liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Meet up once more with her childhood friend; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Nature, Adventurer. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Phann Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a slight overbite and is overall scrawny. She has wavy golden hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Phann was born in the south. At a young age she loved to build and create. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of illithids
Ideals: Fighting, Persistence. Bonds: Rich, Attractive, Enemies. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Sardonyx (30 gp). Bloodstone (30 gp).
Flame Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'5" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. He has done his best to style his gray fur to look like a famous performer. His eyes are green and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.
History: His mother raised him in a mountain cabin. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Bonds: Religious, Nature, Adventurer. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 51 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
Possessions: 12000 gp. Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Golden circlet with four aquamarines (2000 gp). Gold and ruby ring (10000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A delicate silver chain set with a tourmaline (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Solid gold idol (900 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (60 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Medium magic item. 1 Medium magic item.
Fax Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He sports a flattop crest cut. His gold eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Military, Family. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp. 2 Holy water. 2 Tanglefoot bags. 2 Tanglefoot bags.
Alvyn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He has moderate length blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. He has achieved small success as a Spice Merchant.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Terse. Bonds: Nature, Poor, Job. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Jade (80 gp). Amber (80 gp). 4 Tanglefoot bags. 1 Everburning torch. 1 Antitoxin.
Windy Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears suspenders and pastel workpants. Her shirt is grey, and she wears a heavy pastel leather apron most of the time. Her white fur is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are hazel.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She enjoys reading and quiet.
History: Windy was raised in a hard working conservative environment. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Persistence, Logical. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 87 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Freshwater pearl (6 gp). Coral (80 gp). Rose (20 gp). Rich purple corundum (1600 gp). Freshwater pearl (6 gp). Alexandrite (400 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Avelina Home, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. She has hazel eyes.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Sage they were divorced and she won custody of their daughter. She worked as a Laborer, and she later adopted a second daughter.
Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her absent father
Ideals: Artistic. Bonds: Poor, Attractive, Family, Religious. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 200 gp.
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