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NPC Generator

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Advanced [show]


Dee Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a tight fitting red shirt and pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is short and brown. She wears a mask on her face.

Personality: She has always had a great fascination with Dwarven culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school before completing her studies. She inherited the family business which she has now maintained for 3 years.

Motivation: She loathes her own lifestyle; and dwarven compassion

Ideals: Gifted, Logical. Flaws: Racist, Depressed. Bonds: Job. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Dee Tallfellow, Female Halfling Paladin 6
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mercenary uniform, and he perpetually has his shortbow ready. He wears a top hat to cover his moderate length blonde hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Carter, but he got bored and became a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Berkeley, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 6 (-2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Bhevek Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear red clothing when he does not wear armor. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Retire the richest man in the north; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly, Emotional, PTSD. Bonds: Religious, Rich. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Bhevek Silvereyes, Male Halfling Expert 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Silver pearl (40 gp). 1 Minor magic item.


Social Check DCs


Phelaia Charity, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a black shirt with thin white vertical stripes and brown pants. She wears a Stetson hat to cover her moderate length blue hair. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is harsh and unforgiving.

History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered painting. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic. Bonds: Nature. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Phelaia Charity, Female Tiefling Warlock 4
Medium (5'5") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)12 (+1) 15 (+2)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp. Brass mug with jade inlays (600 gp). Solid gold idol (900 gp). Sapphire pendant on gold chain (500 gp). 1 Minor magic item.


Social Check DCs


Erky Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears tan cloth garments or leather armor. His white hair is lengthy. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Ugly, Racist. Bonds: Military. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Erky Bafflestone, Male Gnome Warrior 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 10 (+0)18 (+4)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Mortician, who enjoyed hunting, Arnold was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Fearful. Bonds: Adventurer, Nature, Criminal record, Job. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Dayton, Male Human Monk 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Ellywick Dunben, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is typically in her Body Guard uniform. Her tied-back hair is white. Her eyes are brown.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Body Guard and found it very stressful. She inherited the family business which she has now maintained for 4 years.

Motivation: Further expansion of business; and balancing her hectic life and new body guard responsibilities is difficult

Flaws: Secretive, Hedonist, Disease. Bonds: Job. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Ellywick Dunben, Female Gnome Warrior 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. Moss agate (5 gp). 1 Masterwork studded leather.


Social Check DCs


Riswynn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She carries a battered dagger and tarnished pickaxe as well. Her long silver hair is drawn into a two foot long braid. Her gray eyes lackadaisically let the world flow into them.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Riswynn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Riswynn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riswynn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Depressed, Hedonist. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Riswynn Trueanvil, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)12 (+1) 16 (+3)10 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs


Dain Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is generally shirtless and showing off his tattooed chest, marred by chocolates. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Dain was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Military, Adventurer. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Dain Orcfoe, Male Dwarf Paladin 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs

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