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NPC Generator

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Advanced [show]


Thodris Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time. Her brown hair is long and unkept. Her fierce violet eyes like to dwell on things.

Personality: Thodris speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of southern immigrants she idolized her mother. Thodris was born on a far southern island where she grew up under the tutelage of her mother, an expert Miller. She left for the south, certain she would find work there.

Motivation: To prove her worth to the world.

Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Immigrant. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Thodris Rumnaheim, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Cumpen Leffery, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she has the majority of her body covered in plate. Her black hair is kept up in a ponytail inside a wide-brimmed hat. She has violet eyes.

Personality: She speaks before she thinks and is too direct. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Barkeep, her father struggled to pay the bills. Cumpen abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: To prove her worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Impulsive. Bonds: Adventurer, Poor. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Cumpen Leffery, Female Gnome Ranger 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1700 sp. Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Valafar Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. This white eyed northerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Valafar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Valafar Aid, Male Tiefling Ranger 4
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Pirithin Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy red suit. His black hair, when down, is lengthy. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of goblins; and to find somewhere to settle down

Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Attractive, Has a crush, Enemies. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Pirithin Underfoot, Male Halfling Warlock 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 370 gp.


Social Check DCs


Agatha Harlan, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her silver hair up. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She never swears and excessively uses polite adverbs when speaking. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agatha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agatha. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Rich, Criminal record, Nature. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Agatha Harlan, Female Human Ranger 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp.


Social Check DCs


Mary Perry, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is long and unkept. Her eyes are green and she is always smoking a pipe.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born to a Sage, her father struggled to pay the bills. Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Mary Perry, Female Human Adept 2
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Arnold Compton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His silver hair is drawn into a tight pony tail with a card scrunchie. His eyes are green and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Arnold Compton, Male Human Cleric 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 140 pp. Sardonyx (30 gp). Carnelian (30 gp). Lapis lazuli (15 gp). Brown-green garnet (40 gp).


Social Check DCs


Patrin Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a deerstalker hat upon his head. He has a slight overbite and is overall scrawny. He wears his gold crest down. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Mercenary profession.

History: He got into the Animal Trainer business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To reunite with his old friends; and expand his business

Ideals: Disciplined. Flaws: Insomniac. Bonds: Job, Attractive, Adventurer. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrin Ophinshtalajiir, Male Dragonborn Sorcerer 4
Medium (6'7") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Burgell Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Performer uniform. He is bristling with hidden weapons, mostly nunchakus and bows. He has styled his black hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Gifted. Bonds: Job, Criminal record, Mentor. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Burgell Horcusporcus, Male Gnome Fighter 6
Small (3'6") Gnome, Lawful Evil (CR 6)
Armor Class 14
Hit Points 72 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 20 (+5)13 (+1) 16 (+3)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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