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NPC Generator

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Advanced [show]


Veloptima Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman is wearing a perfectly clean shirt and pair of pants. She has shaved her head bald. She has gray eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She also has developed a complete distrust of the Cartwright profession.

History: Veloptima was born with her mother's beautiful face. Her mother was a mechanic, and taught her how to fix just about anything. She has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and balancing her hectic life and new shipwright responsibilities is difficult

Ideals: Justice, Persistence, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Veloptima Nucklestamp, Female Gnome Druid 1
Small (3'1") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)16 (+3) 10 (+0)16 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Giant, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp.


Social Check DCs


Merla Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a red coat over a brown low-cut shirt, and a top hat upon her head. Her long chestnut hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a habit of throwing herself into exceedingly dangerous situations.

History: The child of western immigrants she idolized her father. She was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Merla and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant, Slave. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Merla Elderberry, Female Halfling Fighter 4
Small (2'9") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Caramip Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. She is physically well-built. Her long brown hair reaches down to her waist. Her fierce brown eyes like to dwell on things.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She works hard and plays hard.

History: She was born in the north, but her parents moved at a very young age to the east. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the north, certain she would find work there.

Motivation: She's in love; and she wants to get laid

Flaws: Ugly, Hedonist. Bonds: Immigrant, Mentor, Has a crush. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Caramip Gobblefirn, Female Gnome Wizard 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Spring On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His fur is short and white. His copper eyes have a joyful gleam in them most of the time.

Personality: Spring is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Extrovert. Flaws: Insomniac. Bonds: Religious, Nature, Job. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Spring On the Water, Male Tabaxi Warlock 6
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills History +3, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Violet garnet (1500 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Agatha Cooper, Female Human [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, she is an attractive figure. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She sports white long hair. Her eyes are likewise violet.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She comes from a rich western family. From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and money/treasure

Flaws: Cynical. Bonds: Attractive, Adventurer, Rich. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Agatha Cooper, Female Human Monk 1
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: Malachite (12 gp).


Social Check DCs


Arannis Goltorah, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is tall, broad shouldered and powerfully built. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small plains village. Arannis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and wants to open a new tavern

Ideals: Optimist. Bonds: Attractive, Nature, Family, Job. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arannis Goltorah, Male Elf Bard 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Aquan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 600 sp.


Social Check DCs


Elysande Kitchur, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is portly but not overly obese. Her long red hair reaches down to her waist. She wears a mask on her face.

Personality: Elysande wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Criminal record, Family. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Elysande Kitchur, Female Human Adept 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 pp.


Social Check DCs


Rael Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Antagonistic, Shy. Bonds: Immigrant, Religious, Job. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Rael Ofandrus, Male Elf Ranger 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Beloril Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is blonde. His gray unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Beloril grew up listening to his father's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Beloril Torevir, Male Dwarf Fighter 8
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 76 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 130 pp. Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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