Nelkin Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He has a moderate pudge and is not very fit. He keeps his black hair in a pixie cut. His eyes are likewise brown.
Personality: He acts crazy and hedonistic. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Nelkin was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his sister
Flaws: Hedonist, Racist. Bonds: Family, Has a crush, Religious. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 350 gp.
Mardnab Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears light armors faded through time and improper care. Her clothes are grease stained in places. Her golden hair is matted, messy, and big. Her gray eyes dart from person to person.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is lazy, self-centered, vain, and jealous.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Mardnab was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Guard. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 90 gp. 1 Chain shirt.
Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Fighting, Athletic, Joker. Flaws: Insane. Bonds: Criminal record. Occupation: Stableman
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Eye agate (7 gp). Blue quartz (7 gp). Chalcedony (50 gp). Deep blue spinel (300 gp). Red spinel (150 gp). Red-brown spinel (150 gp). Chalcedony (50 gp).
Mantus Speed, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blue, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Mantus hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Mantus hails from a village terrorized by drow. His father was a soldier and died while he was still young. Mantus was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and he wants nothing more than to rejoin the army
Ideals: Artistic, Justice. Bonds: Attractive, Enemies, Military. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Elven, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 200 gp. Large well-done wool tapestry (300 gp).
Raiann Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. Her blue crest has been sun bleached extensively. Her red eyes lackadaisically let the world flow into them.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born into a rich family. Raiann liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Raiann and her spouse have recently divorced.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Passionate, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kabbarg Tinley, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears many layers of old clothing at all times, she is not a threatening figure. Her broad hat is riddled with cuts and holes. She has gleaming, smiling blue eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Kabbarg was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she wants to meet her childhood hero
Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 21 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp.
Baradad Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has red crest. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Baradad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born in a small forest village. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins.
Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies, Nature. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 14)
Armor Class 11
Hit Points 67 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +6
Possessions: 6000 gp. Rock crystal (20 gp). Brown-green garnet (150 gp). Brown-green garnet (150 gp). Jade (150 gp). Zircon (20 gp). White pearl (150 gp). Black pearl (300 gp). Azurite (5 gp). 1 Medium magic item.
Shadow Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'2" eastern woman, she is wearing colorful clothing, dressed as a Bricklayer. She has styled her red fur well, parting it to the right. She has amber eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to make almost anything out of random pieces of junk.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She's since become an addict/alcoholic.
Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion
Ideals: Passionate, Gifted, Artistic. Flaws: Addict. Bonds: Family. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp. 1 Chain shirt.
Pennie Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a red tunic with white highlights, and long violet pants that bunch up around her shoes. Her whole body is exceptionally muscular. She wears a colorful flower in her blonde hair. Her hazel unseeing eyes seem to look past you.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pennie took refuge in the large cave and found the beat up falchion and armor she uses now. After a long history of fighting, Pennie and her spouse have recently divorced.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Flaws: Disease, Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Nature. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Aquan, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp.
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