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NPC Generator

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Advanced [show]


Gnarsh Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. His brown hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.

History: He comes from a rich southern family. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Gnarsh Jacobs, Male Half-Orc Cleric 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)8 (-1) 8 (-1)9 (-1)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Malachite (8 gp). Amber (120 gp). Violet garnet (1500 gp). Malachite (8 gp).


Social Check DCs


Emmeline York, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'11". She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and her gloved hand is found clutching a bastard sword. Her silver hair has been sun bleached extensively. Her hazel eyes dart from person to person.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer, Religious. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Emmeline York, Female Human Bard 4
Medium (4'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 44000 sp.


Social Check DCs


Oloric Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. He has wavy golden hair. His green unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Fortune-teller. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Oloric studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Oloric Bofdann, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 1600 sp. Moss agate (4 gp). Red-brown spinel (60 gp). Malachite (4 gp).


Social Check DCs


Quick Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her longbow. Her red fur is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a minor phobia of water and hates getting wet.

History: Quick lived on a farm with her father, near the main road leading to a nearby town. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.

Motivation: She is terrified, and will act out of fear; and an old rival family wants her found

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Quick Timber, Female Tabaxi Warlock 1
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Herleva Marleigh, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. She has wavy brown hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to fit into much smaller and tighter spaces than normal.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Herleva took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Meet up once more with her childhood friend; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Secretive, Antagonistic. Bonds: Immigrant. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Herleva Marleigh, Female Human Warrior 6
Medium (5'6") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)9 (-1) 9 (-1)6 (-2)
Skills Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Dynamic Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her lavender fur to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the west, but her parents moved at a very young age to the south. In her 10th year, her parents were killed by a illithids raid, leaving Dynamic alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She is currently in port desperately looking for someone to get her out; and a deep hatred of illithids

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Immigrant, Enemies. Occupation: Herbalist

Voice: Relaxed voice

Attributes [hide]

Dynamic Buttons, Female Tabaxi Wizard 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 14 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Coral (70 gp). Red garnet (70 gp). Obsidian (15 gp). Malachite (15 gp). Black pearl (1000 gp).


Social Check DCs


Baelitae Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is greying and her face has many wrinkles. Her green eyes are passionate and lively.

Personality: Baelitae speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Farmer and found it very stressful. She now owns her own business.

Motivation: She is unsatisfied with her job.

Ideals: Impeccable. Bonds: Attractive, Slave, Military, Job. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Baelitae Amakiir, Female Half-Elf Fighter 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)17 (+3) 11 (+0)17 (+3)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Orc, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. Star rose quartz (50 gp). Obsidian (14 gp). Black star sapphire (1000 gp).


Social Check DCs


Great Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her beige fur is long and unkept. Her green eyes peer out from beneath her top brown hat.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She got into the Bellfounder business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. After a long history of fighting, Great and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and balancing her hectic life and new bellfounder responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Job. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Great Wind, Female Tabaxi Druid 2
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)7 (-2) 7 (-2)15 (+2)
Skills Animal Handling +0, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is physically well-built. Her blonde hair is singed and shortened. Her eyes are gray and she is always smoking a pipe.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Mardnab was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She is untrained/undisciplined, which makes her dangerous.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Flaws: Ugly, Shy, Insane. Bonds: Poor, Criminal record, Adventurer. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Mardnab Scheppen, Female Gnome Ranger 12
Small (3'2") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)18 (+4) 18 (+4)15 (+2)
Skills Arcana +8, Medicine +8
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Draconic, Dwarven, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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