Jacoba Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow costume with the symbols of strength on her torso. She has a moderate pudge and is not very fit. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She plays an instrument quite well.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Stylist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Poor, Job. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 100 gp.
Lorilla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her parents enrolled her in a Expert school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Extrovert, Artistic, Gifted. Flaws: Greedy. Bonds: Poor. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 12000 sp. Chrysoberyl (120 gp). Malachite (15 gp). Moonstone (20 gp). Blue sapphire (500 gp).
Orsik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his red hair well, parting it to the left. His eyes are likewise green. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of southern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Courier
Voice: Stutters
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 82 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Amber (150 gp). Emerald (600 gp). Violet garnet (1600 gp). Azurite (9 gp). Golden yellow topaz (1600 gp). Obsidian (9 gp). Aquamarine (1600 gp). Rhodochrosite (9 gp). Fiery yellow corundum (600 gp). Deep blue spinel (1600 gp).
Roger Harper, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.
Personality: Roger wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north his family was never financially stable. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Disciplined, Impeccable. Flaws: Fearful, Insane. Bonds: Poor. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
Possessions: 600 sp.
Nurkara Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her white hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a small toy that she constantly fidgets with.
History: The child of western immigrants she idolized her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.
Motivation: Her religion dominates her actions.
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 55 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5
Possessions: White opal (400 gp). Chrysoprase (30 gp). Smoky quartz (30 gp). Rich purple corundum (400 gp). Banded agate (6 gp). Black star sapphire (400 gp). Aquamarine (1100 gp). White pearl (60 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hecat Hope, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is generally well dressed albeit a few years behind the times. Her black hair is knotted and matted. Her black eyes peer out from beneath her top black hat.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She plays an instrument quite well.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She has never given up on her painting dream.
Motivation: Money/treasure; and she uses money and sex appeal to get what she needs
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 26000 sp.
Marastyr Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a brown shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has several tiny topaz earrings on each ear.
Personality: She speaks before she thinks and is too direct. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. After months of barely getting by, Marastyr managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic. Flaws: Impulsive, Insane. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 103 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Sylvan, Gnome
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shautha Tickle, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a custom-built plate barding that's adorned with black lining and desert motifs. Her silver hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She got into the Layabout business at a young age. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Layabout.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp. Gold and topaz bottle stopper cork (300 gp).
Galiena Willoughby, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a lot of dark rich colors, with gold accents. She wears her red hair up. She has gray eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Server, her mother struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Poor, Criminal record. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!