Enialis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Rich, Slave. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 5 (-3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Quick Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She carries with her a set of axes on her belt, each one with a topaz on the hilt. Her yellow fur is knotted and matted. Her green eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.
History: Sold as a small child to a wizard, Quick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Quick took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying sister.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.
Ideals: Fighting, Joker, Persistence, Gifted. Bonds: Mentor. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 sp.
Emerald Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is typically in his Locksmith uniform, and sports empty pouches on his belt. His red fur is unkempt and raggedy. His amber eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Emerald embodies much of what other species detest in the Tabaxis. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Emerald reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Locksmith job and began his own company from there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Military. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 pp. Sapphire pendant on gold chain (2500 gp). Large well-done wool tapestry (500 gp).
Murgen Kimberly, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman dresses like a well dressed Ploughman does. Her clothes are grease stained in places. Her silver hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She misses her home and complains about the freezing weather, even in summer.
History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 8)
Armor Class 9
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 6 (-2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Orc, Terran
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 1400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (2800 gp).
Eiravel Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair and beard is wavy and long. He has gray eyes and a tan hat with a blue feather.
Personality: Calm and collected, he is a well trained Map Maker. He is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His divine abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork studded leather.
Marbas Anger, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Bricklayer. He takes great joy in being the best Bricklayer in town.
History: Marbas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.
Flaws: Ugly. Bonds: Poor, Job. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 17 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Fire opal pendant on a fine gold chain (1200 gp). Jeweled gold crown (2000 gp). 1 Minor magic item. 1 Minor magic item.
Lucan Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Lucan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Elven conditions. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Adventurer, Military. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 15000 cp.
Jak Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. His auburn hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jak is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants his loneliness to end; and revenge
Ideals: Persistence, Justice. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Shipwright
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 70 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Silver comb with moonstones (100 gp).
Norman Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tight fitting grey shirt and pants. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Norman was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Carpenter soon after.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
