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NPC Generator

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Advanced [show]


Mialee Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in yellow turtlenecks beneath a black coat with red slacks. She carries with her a set of morningstars on her belt, each one with a opal on the hilt. Her auburn hair is well kept. She wears crescent spectacles with a black brim.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Mialee grew up listening to her mother's many stories. Brilliant and gifted she never wanted to apply herself. She has set out to sabotage the competition.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Mialee Iranapha, Female Half-Elf Adept 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs


Edge Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears a broad hat to cover her moderate length lavender fur. Her fierce copper eyes like to dwell on things.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Slave, Adventurer. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Edge Of Shadows, Female Tabaxi Barbarian 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 5 (-3)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 110 gp.


Social Check DCs


Marastyr Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'3" western woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has no hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. As long as the job gets done she does not care how it got done.

History: Gifted from a young age, Marastyr studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was granted psionic powers by her dying brother.

Motivation: She's repulsed by the PC.

Ideals: Professionalism, Gifted. Flaws: Ugly, Addict, Disease, Antagonistic. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Marastyr Rakankrak, Female Dwarf Aristocrat 4
Medium (4'3") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 14 (+2)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 20000 sp.


Social Check DCs


Aelar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan trousers with white and green striped suspenders. He wears various colorful collared shirts. He has a black handlebar mustache and slicked back black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. Aelar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Aelar Amakiir, Male Elf Druid 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)11 (+0) 13 (+1)6 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 pp. 1 Banded mail. 1 Masterwork Heavy wooden shield.


Social Check DCs


Raer Floshem, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His brown hair is lengthy. His violet eyes dart from person to person.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against giants

Ideals: Gifted. Bonds: Adventurer, Religious, Enemies, Job. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Raer Floshem, Male Elf Druid 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)16 (+3) 12 (+1)14 (+2)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 60 pp.


Social Check DCs


Fargrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a broad hat to hide his balding. His thin eyebrows rest above his beady brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of gnolls once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many gnolls want him driven away.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Fargrim Goldfinder, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 gp.


Social Check DCs


Reirak Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing the road beaten gear of a warrior. He wears his brown hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He worked as a nervous Apothecary and found it very stressful. After a long history of fighting, Reirak and his spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Reirak Helcral, Male Dwarf Warlock 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Investigation +6, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 1000 gp. Blue quartz (5 gp). Peridot (30 gp). Black star sapphire (1400 gp). White pearl (70 gp). Brown-green garnet (70 gp). Malachite (5 gp).


Social Check DCs


Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. He has black hair. His eyes, though not visible through his cowl, are amber.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.

Ideals: Fighting. Flaws: Insane. Bonds: Job, Attractive, Rich. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Orsik Eversharp, Male Dwarf Bard 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 180 gp.


Social Check DCs


Blossom Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears red leather gloves, a red jacket, and tight pants. She wears a colorful flower in her white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Blossom was born the youngest of three triplets. Blossom was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Blossom decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Her spouse's relatives view her with great suspicion; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Greedy. Bonds: Attractive, Religious, Family, Criminal record. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Blossom Strongbones, Female Halfling Barbarian 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 48 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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