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NPC Generator

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Advanced [show]


Markosian Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is bristling with hidden weapons, mostly axes and shields. She keeps her brown hair in a pixie cut. She has a dull look in her red eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken as a slave by a traveling circus and forced to perform She has built up a small fortune and can afford her own way.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Rich, Criminal record, Attractive, Slave. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Markosian Guilt, Female Tiefling Bard 5
Medium (4'9") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp.


Social Check DCs


Bathin Light, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He has moderate length dark red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Nature, Criminal record. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Bathin Light, Male Tiefling Wizard 5
Medium (6'8") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 18 (+4)16 (+3)
Skills Animal Handling +7
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Dyer uniform. His hair is black and very short. His green unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Dyer, Barendd learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Dyer.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Disease, Shy. Bonds: Job, Attractive, Enemies. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Barendd Steelfist, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Sapply Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a tan suit, brown shirt, and white tie. He is bald on top and has large blonde tufts of hair around his ears. His fierce violet eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Sapply does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north, but his parents moved at a very young age to the south. Sapply was born on a far northern desert where he grew up under the tutelage of his mother, an expert Hunter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Depressed. Bonds: Military, Immigrant. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Sapply Munggen, Male Gnome Ranger 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 15 (+2)8 (-1) 9 (-1)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Ar-Gul Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is typically in his Sellsword uniform. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His blue eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Ar-Gul embodies much of what other species detest in the Half-Orcs. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Ar-Gul Watson, Male Half-Orc Cleric 10
Medium (5'11") Half-Orc, True Neutral (CR 10)
Armor Class 13
Hit Points 35 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 11 (+0)7 (-2) 13 (+1)10 (+0)
Skills History +2, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 3d6+5, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1300 gp. Sard (70 gp). Banded agate (15 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). Amber (40 gp). Jet (40 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in tan turtlenecks beneath a green coat with tan slacks. His hair is blonde and very short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Zaffrab hails from a village terrorized by brigands. Zaffrab was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zaffrab decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by brigands. Zaffrab was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He has decided he is irredeemable.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Enemies. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Zaffrab Garrick, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Blue star sapphire (1200 gp).


Social Check DCs


Anastrianna Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. She keeps her silver hair in a flapper bob. She has brown eyes.

Personality: She dislikes all the random violence that takes place in the north. A true patriot, Anastrianna would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her father was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Ideals: Pacifist. Flaws: Mundane. Bonds: Rich, Military. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Anastrianna Xiloscient, Female Elf Commoner 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Black pearl (300 gp). Onyx (70 gp). Silver pearl (150 gp).


Social Check DCs


Sybil Adley, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black hair, when down, is lengthy. Her ears are large.

Personality: Stoic and calm, she prefers to meditate than take action. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born the only child of a wealthy merchant. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is greedy

Ideals: Disciplined, Justice, Entrepeneur. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Sybil Adley, Female Human Fighter 8
Medium (4'11") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 100 pp. Moss agate (11 gp). Carnelian (50 gp). 1 Minor magic item.


Social Check DCs


Anne York, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is generally shirtless and showing off her tattooed chest and is in decent physical shape. Her head has been shaved. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is able to make almost anything out of random pieces of junk.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Anne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Optimist, Gifted, Justice. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Anne York, Female Human Wizard 2
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Silk rope.


Social Check DCs

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