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NPC Generator

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Advanced [show]


Wella Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long red hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: While she acts the brute, she is far gentler than she would appear. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of eastern immigrants she idolized her mother. She worked as a nervous Actor and found it very stressful. She inherited the family business which she has now maintained for 10 years.

Motivation: She has money and likes to spend it; and she feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Immigrant, Job. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Wella Fatrabbit, Female Halfling Warlock 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)18 (+4) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Giant, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 100 gp.


Social Check DCs


Veit Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is a great chef.

History: A powerful slaver made him what he is. He was an apprentice working in his father's forge. He struck the Bricklayer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Mentor, Job. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Veit Rumnaheim, Male Dwarf Commoner 6
Medium (4'1") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 17 (+3)9 (-1)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a long, brown, dusty cloak. She has wavy silver hair. She wears large thick round spectacles.

Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Map Maker business.

History: When she was but 3 years old her parents immigrated from the west. Her father was a mechanic, and taught her how to fix just about anything. She's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gurdis Bloodkith, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 17 (+3)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 320 gp. 1 Average lock.


Social Check DCs


Kilvar Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His hair, while still mostly brown, has prominent grey streaks. His fierce gray eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. Kilvar was born on a far western island where he grew up under the tutelage of his mother, an expert Mercenary. He left for the west, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Addict, Selfish. Bonds: Attractive, Poor, Immigrant. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Kilvar Thrahak, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


Manfred Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a robe, a symbol of luck around his neck, and a shortspear on his belt. His chestnut hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He plays an instrument quite well.

History: He was born in the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Optimist, Artistic. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Manfred Lindsay, Male Human Bard 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 4000 cp. Amber (110 gp).


Social Check DCs


Williamina Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is well dressed, constantly wearing a violet suit, black shirt, and tan tie. She wears a deerstalker hat to cover her moderate length blonde hair. Her eyes, though not visible through her cowl, are gray.

Personality: She is extraordinarily eccentric. She is obsessed with finding treasure.

History: She was born in a small plains village. Her mother took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother

Flaws: Insane, Shy. Bonds: Adventurer, Nature, Family. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Williamina Xiloscient, Female Half-Elf Warrior 2
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 11 (+0)16 (+3)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Right-Handed Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. His fur is gray, silky, and of moderate length. His green unseeing eyes seem to look past you.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in falchion use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Right-Handed was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Attractive, Enemies. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Right-Handed Of World, Male Tabaxi Barbarian 6
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Religion +4, Survival +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Lubash Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many white ritualistic tattoos. He is well dressed, constantly wearing a black suit, white shirt, and brown tie. His hair is golden and very short. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.

History: Born to a Sailor, his father struggled to pay the bills. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Flaws: Shy, Fearful. Bonds: Military, Poor. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Lubash Huckabee, Male Half-Orc Adept 1
Medium (6'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Brown-green garnet (160 gp).


Social Check DCs


Sannl Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a broad hat to hide her balding. Her eyes are brown.

Personality: She snorts whenever she laughs or is feeling confident. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Detective arts, while her father instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Addict. Bonds: Rich, Criminal record, Job, Adventurer. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Sannl Ungart, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs

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