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NPC Generator

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Advanced [show]


Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a red shirt with thin green vertical stripes and tan pants. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Joker, Gifted, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Nelkin Copperkettle, Male Halfling Expert 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 6 (-2)15 (+2)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 8
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Chalcedony (30 gp). Sard (30 gp).


Social Check DCs


Veloptima Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a tan shirt with thin black vertical stripes and white pants. She is bald on top and has large chestnut tufts of hair around her ears. Her blue eyes dart from person to person.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Veloptima hails from a village terrorized by goblins. Her mother was a soldier and died while she was still young. Veloptima was left her mother's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She wants revenge against goblins.

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Veloptima Rofferton, Female Gnome Wizard 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)16 (+3) 15 (+2)6 (-2)
Skills Insight +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Arara Fasharash, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'5". She wears a tan shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them, and her gloved hand is found clutching a shortspear. Her hair is golden and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Arara was raised in a hard working conservative environment. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Arara Fasharash, Female Elf Warrior 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)15 (+2) 17 (+3)8 (-1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 12000 cp. Rhodochrosite (6 gp).


Social Check DCs


Nithther Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His silver crest is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Nithther Vangdondalor, Male Dragonborn Commoner 8
Medium (6'1") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 7 (-2)9 (-1)
Skills Deception +2, History +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a brown coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. He keeps his white hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a wizard, Uraim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 4 years.

Motivation: Expand his business; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Painter

Voice: French accent

Attributes [hide]

Uraim Torevir, Male Dwarf Commoner 3
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)14 (+2) 17 (+3)8 (-1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Coral (60 gp). Pink pearl (60 gp).


Social Check DCs


Cloak In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a large pastel mantle and cape that has been intricately interwoven into her brown robe. She wears her cinnamon fur down. Her eyes are a pleasant hazel.

Personality: Confrontational and typically high on some drug or another. A true patriot, Cloak would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. She ran away from her former home and has been making her living as a Cartwright for the past few years.

Motivation: Wishes to resurrect an old love; and her religion dominates her actions

Flaws: Addict. Bonds: Military, Religious, Job, In love. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Cloak In the Storm, Female Tabaxi Expert 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears grey cloth garments or leather armor. He wears his golden hair up. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Norman was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He became a Ruler soon after.

Motivation: Wants to open a new tavern.

Ideals: Passionate, Justice. Bonds: Attractive, Criminal record, Job. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Brandon, Male Human Monk 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Chain shirt.


Social Check DCs


Lone On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His black fur is knotted and matted. He has amber eyes and a brown hat with a red feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Rich, Military. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Lone On the Water, Male Tabaxi Druid 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Faran Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white coat over a green low-cut shirt, and a top hat upon his head. He sports a long brown beard, and similarly colored long hair. His thin eyebrows rest above his beady gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Flaws: Ugly, Selfish. Bonds: Poor, Military, Nature. Occupation: Painter

Voice: American accent

Attributes [hide]

Faran Hogcollar, Male Halfling Rogue 15
Small (3'4") Halfling, Neutral Evil (CR 15)
Armor Class 12
Hit Points 71 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)4 (-3) 8 (-1)13 (+1)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +2

Possessions: 6000 gp. Alexandrite (1200 gp). White opal (1400 gp). Bloodstone (80 gp). Aquamarine (1200 gp). Red spinel (120 gp). Coral (120 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Emerald (1400 gp). Aquamarine (1200 gp). Eye agate (14 gp). Chalcedony (80 gp). Obsidian (14 gp). Red garnet (120 gp). Citrine (80 gp). Eye agate (14 gp).


Social Check DCs

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