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NPC Generator

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Advanced [show]


Sun Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing a long, pastel cloak. Her beige fur is greasy and uncared for. Her eyes are amber and beady.

Personality: She is witty, but her monotone delivery comes off as unnerving Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the north, but her parents moved at a very young age to the west. Her first spouse was a Fletcher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. After a long history of fighting, Sun and her spouse have recently divorced.

Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother

Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Sun Shore, Female Tabaxi Aristocrat 1
Medium (4'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Akta Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green armored body suit, with a simple red line shooting up and back down. She has no hair. She is baby faced.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Akta enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born in the north, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She left for the north, certain she would find work there.

Motivation: Revenge.

Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Akta Doubt, Female Tiefling Bard 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 4000 cp.


Social Check DCs


Dûgz Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports black clothing, slightly heavier than average wear. His moppish black hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Dûgz was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Impulsive. Bonds: Military, Adventurer, Job. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Dûgz Kendal, Male Half-Orc Druid 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)8 (-1) 9 (-1)8 (-1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Eida Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears white trousers with black and green striped suspenders. She wears various colorful collared shirts. She has blonde hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is witty, but her monotone delivery comes off as unnerving She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the north to a Locksmith, Eida learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: She's looking for her big break.

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Eida Deephollow, Female Halfling Rogue 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)15 (+2) 9 (-1)10 (+0)
Skills Athletics +0, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Marastyr Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears grey leather gloves, a grey jacket, and tight pants. Her hair is black and curly. She is baby faced.

Personality: Cocky and sure of herself, she believes she is the best Hunter born in the past three hundred years. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born in the south her family was never financially stable. A gifted student she started as a Mortician, but she got bored and became a Hunter. She inherited the family business which she has now maintained for 14 years.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Marastyr Rubyeye, Female Dwarf Ranger 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)10 (+0) 14 (+2)7 (-2)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp.


Social Check DCs


Tervaround Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tight fitting tan shirt and pants. Her hair, while still mostly white, has prominent grey streaks. She has gleaming, smiling amber eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: The child of northern immigrants she idolized her mother. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends.

Flaws: Shy, Insane. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tervaround Rofferton, Female Gnome Cleric 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 20 (+5)7 (-2) 7 (-2)14 (+2)
Skills Acrobatics +1, Athletics +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Kerkad Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green armored body suit, with a simple black line shooting up and back down. His white crest is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: Kerkad is depressed about a lot of things. He tends to be a nihilist. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Ugly, Depressed. Bonds: Criminal record, Immigrant. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Kerkad Gygazzylyshrift, Male Dragonborn Ranger 12
Medium (6'5") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 52 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Goblin
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp. Large well-done wool tapestry (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item.


Social Check DCs


Ombul Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, white cloak. His white hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Ombul Tallfellow, Male Halfling Warrior 12
Small (3'2") Halfling, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 72 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +7, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 3d10-3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp. An abacus with copper, silver and gold markers (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sekhmet Anger, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she dresses like a well dressed Farmer does. Her dark red hair is thinning but still full. She has a dull look in her red eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.

History: Born in the south to a Farmer, Sekhmet learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She now owns her own business.

Motivation: To be a Marshal again; and she is unsatisfied with her job

Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Poor. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Sekhmet Anger, Female Tiefling Rogue 15
Medium (5'1") Tiefling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 122 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)15 (+2) 13 (+1)15 (+2)
Skills Nature +7
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 6000 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Black velvet mask with numerous citrines (130 gp). A delicate silver chain set with a tourmaline (100 gp). Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Jeweled anklet (2000 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Medium magic item.


Social Check DCs

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