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NPC Generator

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Advanced [show]


Hamil Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He has moderate length white hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Hamil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hamil's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Hamil Greenleaf, Male Halfling Rogue 8
Small (3'2") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +5

Possessions: 100000 cp.


Social Check DCs


Godfrey Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 5 years.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: PTSD. Bonds: Job, Religious, Poor. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Godfrey Carlyle, Male Human Ranger 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Phann Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is short and silver. Her thin eyebrows rest above her beady amber eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: She wants to meet her childhood hero; and her relatives are trying to arrange a marriage

Flaws: Ugly, Shy, Disease. Bonds: Family, Adventurer. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Phann Xiloscient, Female Elf Commoner 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. 1 Darkwood Shield.


Social Check DCs


Alex Garrick, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered music. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is greedy

Ideals: Artistic. Flaws: Fearful, Ugly. Bonds: Rich, Job. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Alex Garrick, Male Human Monk 8
Medium (5'4") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)9 (-1) 18 (+4)11 (+0)
Skills Persuasion +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 80000 cp.


Social Check DCs


Dagnal Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers green and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down, and carries scythes. Her red hair is lengthy and is close to two feet long. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her father and her sister before her, after school she went straight into learning to become a Fortune-teller. She inherited the family business which she has now maintained for 7 years.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Dagnal Fireforge, Female Dwarf Commoner 4
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 10 (+0)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Thomas Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and marry his sister to traveling adventurers

Flaws: Antagonistic, Insomniac. Bonds: Poor, Slave, Family, Adventurer. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Thomas Dayton, Male Human Ranger 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 8
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)16 (+3) 16 (+3)9 (-1)
Skills Animal Handling +7, History +7
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Crawford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He keeps his black hair in a pixie cut. His eyes are a pleasant gray.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive, Military. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Roger Crawford, Male Human Warrior 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 104 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Arcana +6, Insight +4
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3100 gp. Azurite (7 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reirak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. With a patchy golden beard and wild golden hair. His face is covered beneath a completely black helmet.

Personality: Reirak wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Persistence. Bonds: Poor, Religious. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Reirak Dankil, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)17 (+3) 8 (-1)1 (-5)
Skills Nature +5, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Infernal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp.


Social Check DCs


Yvonne Rylan, Female Human [Permalink]

Personal [hide]

Description: This woman is wearing colorful clothing, dressed as a Ploughman. She is muscular with a powerful set of arms. Her hair is blonde and curly. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She receives visions of the future at random moments

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Ploughman job and began her own company from there.

Motivation: She is currently in port desperately looking for someone to get her out; and she is content

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Slave, Job. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Yvonne Rylan, Female Human Rogue 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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