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NPC Generator

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Advanced [show]


Tharivol Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Slave. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Tharivol Teinithra, Male Half-Elf Aristocrat 10
Medium (5'9") Half-Elf, Neutral Good (CR 10)
Armor Class 9
Hit Points 43 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +5

Possessions: 16000 sp. Peridot (40 gp). Golden yellow topaz (500 gp). Tiger eye turquoise (4 gp). Eye agate (4 gp). Deep blue spinel (500 gp). Eye agate (4 gp). Aquamarine (500 gp). Blue star sapphire (1300 gp).


Social Check DCs


Fabien Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright tan suits and hats. He keeps his silver hair in a flapper bob. He has amber eyes and a tan hat with a yellow feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Fabien was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Ugly, Depressed, Insane. Bonds: Job. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Fabien Tarkelby, Male Gnome Druid 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +0, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 390 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rose Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and likes to wear white tank tops with green skirt. Her Stetson hat is riddled with cuts and holes. Her thin eyebrows rest above her beady green eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miner arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rose took refuge in the ruined castle and found the beat up halberd and armor she uses now. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: Expand her business; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Rich, Nature. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Rose Littlefoot, Female Halfling Adept 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)9 (-1) 9 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Windy Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is short and lavender. Her eyes are green and she is always smoking a pipe.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for her, and Windy does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Bounty Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: She feels kind of lost in life.

Ideals: Joker. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Windy Shore, Female Tabaxi Cleric 6
Medium (5'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 8000 sp. Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shautha Colton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many yellow ritualistic tattoos. She is typically in her Priest uniform. Her hair is auburn and curly. Her gray unseeing eyes seem to look past you.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Priest and found it very stressful. She then took over the family business and is one of the better Priest for hire.

Motivation: Balancing her hectic life and new Priest responsibilities is difficult; and a strong sense of loyalty to half-elven people

Flaws: Disease, Secretive, Racist. Bonds: Job, Military. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Shautha Colton, Female Half-Orc Aristocrat 7
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 9000 sp. Brass mug with jade inlays (300 gp).


Social Check DCs


Ootah Ogden, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is heavily combed to the right. She wears crescent spectacles with a black brim.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was always a brilliant, if unscrupulous mind. Her childhood dream was to be a Actor, but she was a colossal failure. She tends to her Mayor job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new mayor responsibilities is difficult

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ootah Ogden, Female Half-Orc Sorcerer 7
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Terran
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andraste Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a yellow poncho over her likewise colored trousers and shirt. Her blonde hair is heavily combed to the left. Her blue eyes lackadaisically let the world flow into them.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in the north. A few years later when the west was not economically sound they moved to her current location. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end her boredom; and she feels that her past leaves her morally obligated to help

Flaws: Mundane, Secretive. Bonds: Immigrant, Religious, Criminal record. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Andraste Horineth, Female Half-Elf Druid 4
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 27000 sp.


Social Check DCs


Nurkara Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown tunic with pastel highlights, and long grey pants that bunch up around her shoes. Her hair is chestnut and very short. She has a dull look in her amber eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac; and she wants to get laid

Ideals: Philantrophist. Flaws: Fearful. Bonds: Religious, Criminal record, Has a crush. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Nurkara Goldfinder, Female Dwarf Warrior 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 8 (-1)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 10 pp. 1 Masterwork Heavy steel shield.


Social Check DCs


Hadarai Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His silver hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Slave, Job. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Hadarai Wasanthi, Male Elf Aristocrat 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1900 sp.


Social Check DCs

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