Eida Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She has a slight overbite and is overall scrawny. Her auburn hair is wavy and long. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As long as the job gets done she does not care how it got done.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Courier
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 19 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Halfling, Gnoll, Gnome, Ignan, Auran
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 200 gp. Onyx (40 gp). 1 Darkwood Buckler.
Grom Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his blonde hair in a pixie cut. His eyes are green and catlike.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Athletic, Optimist. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 70 pp.
Kava Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a faded coat and loose pants complete with Stetson hat. Her scarlet crest is still thick. She wears round tiny glasses practically rammed into her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has all her life been fascinated with writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Artistic. Bonds: Poor, Job, Immigrant, Criminal record. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. 4 Acid flasks. 3 Holy water. 3 Smokesticks.
Cory Elton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is thinning but still full. His gray unseeing eyes seem to look past you.
Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Rich, Military, Slave. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp. 1 Banded mail.
Gunter Charlton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His hair is long and black with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He has several tiny ruby earrings on each ear.
Personality: This man loves singing and to teach people singing more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gunter was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Religious. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 67 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 270 pp. Tiger eye turquoise (9 gp). Freshwater pearl (9 gp). Fire opal (1200 gp). Alexandrite (900 gp). Hematite (9 gp). Sard (30 gp). Rhodochrosite (9 gp). Black pearl (900 gp). Amber (100 gp). Peridot (30 gp).
Nimble On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses in brown turtlenecks beneath a white coat with black slacks. Her orange fur is knotted and matted. Her amber eyes are slightly larger than normal.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not believe in violence as a means to an end. She is a dedicated Dilettante but believes her peers are too gung-ho.
History: Nimble lived on a farm with her father, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Dilettante hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent father; and regain custody of her daughter
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 80 pp. Deep green spinel (80 gp). Tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Stannor Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He typically wears red cloth garments or leather armor. His whole body is exceptionally muscular. His silver hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Stannor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his mother. Stannor was born on a far eastern island where he grew up under the tutelage of his mother, an expert Glassblower. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He's looking for his big break.
Ideals: Extrovert, Fighting. Bonds: Immigrant, Attractive, Slave. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 41 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 5000 sp.
Mardnab Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a tan wide-brimmed hat and tan clothes. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are gray.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born on a small isolated farm. She has had some formal poetry training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Artistic, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Sculptor
Voice: Spanish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Jasper (20 gp). Moonstone (20 gp). Star ruby (800 gp). Malachite (14 gp). 1 Minor magic item.
Damaia Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is physically well-built. Her hair is black and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Damaia lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.
Motivation: Regain custody of her daughter.
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!