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NPC Generator

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Advanced [show]


Bernard Brady, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His hair is red, silky, and of moderate length. This hazel eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Joker, Persistence, Fighting. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Bernard Brady, Male Human Fighter 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 50 gp.


Social Check DCs


Reynard Perry, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Perry, Male Human Warlock 10
Medium (6'0") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)18 (+4) 10 (+0)15 (+2)
Skills Deception +6, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Orc, Goblin
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16422222000

Possessions: 120 pp. White pearl (70 gp). Malachite (6 gp). Rhodochrosite (6 gp). Golden pearl (70 gp). Blue sapphire (500 gp). Violet garnet (200 gp).


Social Check DCs


Dagnal Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of western immigrants she idolized her father. She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Dagnal Torevir, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 17 (+3)11 (+0)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has several tiny amethyst earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Fargrim was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Rogue 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 101 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 12 (+1)7 (-2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 33000 sp. Golden yellow topaz (500 gp). Aquamarine (500 gp). Bloodstone (60 gp). Blue quartz (7 gp). Star rose quartz (60 gp). Obsidian (7 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His white hair has been sun bleached extensively. His eyes are likewise brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his sister; and he'd like to take his coworkers down a peg

Ideals: Joker, Fighting. Bonds: Rich, Job, Family. Occupation: Detective

Voice: French accent

Attributes [hide]

Nordak Bofdann, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Sarah Walpole, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her brown hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will rave to anyone who will listen. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sarah was born with her father's beautiful face. She worked as a nervous Spy and found it very stressful. She was granted arcane powers by her dying brother.

Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Sarah Walpole, Female Human Monk 8
Medium (4'11") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Athletics +6, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Cressel Twist, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his blue hair up. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Passionate, Justice. Flaws: Fearful. Bonds: Immigrant, Rich. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Cressel Twist, Male Tiefling Warlock 3
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)17 (+3) 9 (-1)7 (-2)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp.


Social Check DCs


Gilthur Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and is well dressed, constantly wearing a brown suit, green shirt, and black tie. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Animal Trainer, who enjoyed hunting, Gilthur was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and he feels threatened by others

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Nature, Family. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilthur Holderhek, Male Dwarf Aristocrat 6
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Smoky quartz (20 gp). Aquamarine (1000 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reddlepop Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear tan clothing when she does not wear armor. She has blonde hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Reddlepop was raised in a hard working conservative environment. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a Herbalist soon after.

Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage

Flaws: Ugly, Cynical, Secretive. Bonds: Job, Rich, Family. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Reddlepop Horcusporcus, Female Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)10 (+0) 11 (+0)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp. Jade (60 gp). Bloodstone (30 gp). Sard (30 gp). 1 Minor magic item.


Social Check DCs

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