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NPC Generator

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Advanced [show]


Quilla Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair, when down, is lengthy. Her eyes are amber and catlike.

Personality: She is overprotective of those who hire her services. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Quilla was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Job, Immigrant. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Quilla Murnig, Female Gnome Fighter 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Superior lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Mindartis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Mindartis was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and to clean up the streets

Flaws: Ugly, Shy. Bonds: Adventurer, Job, Guardian. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Mindartis Ofandrus, Male Elf Barbarian 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Brown-green garnet (100 gp). Blue star sapphire (700 gp).


Social Check DCs


Gurdis Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a card on it. Her golden hair is well kept. Her thin eyebrows rest above her beady gray eyes.

Personality: She snorts whenever she laughs or is feeling confident. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Gurdis grew up listening to her father's many stories. Her father was very strict, and drilled into her lessons on being the perfect lady. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's repulsed by the PC; and to reunite with her old friends

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gurdis Ironfist, Female Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 380 gp. Zircon (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spear Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her orange fur in a flapper bob. This yellow eyed northerner is not easily forgotten.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She invites people to come help in her community garden.

History: Born in the north to a Tailor, Spear learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Tailor for the past few years.

Motivation: Expand her business.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Tailor

Voice: Smooth and feminine

Attributes [hide]

Spear Grass, Female Tabaxi Commoner 4
Medium (4'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Tourmaline (60 gp). Rhodochrosite (14 gp). Red garnet (60 gp).


Social Check DCs


Kerkad Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with white pants. His blue crest is matted, messy, and big. His thin eyebrows rest above his beady gold eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Kerkad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Kerkad Delmirev, Male Dragonborn Fighter 8
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 100 pp. Coral (130 gp). Chrysoprase (20 gp). Blue quartz (9 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Virra Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this woman wears suspenders and tan workpants. Her shirt is pastel, and she wears a heavy tan leather apron most of the time. She wears a wide-brimmed hat to cover her moderate length blonde hair. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born on a small isolated farm. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is content; and she seems to be bored by most things

Flaws: Ugly, Mundane, Shy. Bonds: Nature, Religious. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Virra Wildwander, Female Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Jade (160 gp). Jasper (40 gp). Chalcedony (40 gp).


Social Check DCs


Dariff Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. She wears a broad hat to cover her moderate length chestnut hair. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is afraid of women and trembles around them

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life; and her religion dominates her actions

Flaws: Depressed, Shy. Bonds: Immigrant, Attractive, Religious. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Dariff Thrahak, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 16 (+3)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Undercommon, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 370 gp.


Social Check DCs


Târz Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large white jacket. His wide-brimmed hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by giants. Târz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Ugly, Fearful, Antagonistic, Mundane. Bonds: Enemies. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Târz Willoughby, Male Half-Orc Paladin 3
Medium (6'6") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3 Acid flasks.


Social Check DCs


Seere Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has dyed her greying white hair a little too much giving a sharp white color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Seere was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels threatened by others.

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Poor, Attractive. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Seere Sanctuary, Female Tiefling Barbarian 18
Medium (6'2") Tiefling, Chaotic Good (CR 18)
Armor Class 12
Hit Points 166 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 12 (+1)18 (+4)
Skills Arcana +5, Performance +10
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2

Possessions: 12000 gp. A roughly beaten golden orb (80 gp). An abacus with copper, silver and gold markers (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (700 gp). Fire opal pendant on a fine gold chain (400 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (7000 gp). Fire opal pendant on a fine gold chain (400 gp). Silver comb with moonstones (800 gp). Embroidered and bejeweled glove (1000 gp). A delicate brass dragon egg (60 gp). Cloth of gold vestments (80 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). A delicate silver chain set with a tourmaline (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs

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