Ulblyn Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red tunic with grey highlights, and long blue pants that bunch up around his shoes. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Ulblyn studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants to get laid; and he is content
Ideals: Gifted. Flaws: Mundane, Secretive. Bonds: Attractive, Immigrant, Has a crush. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. Chalcedony (40 gp). Smoky quartz (40 gp). Fiery yellow corundum (800 gp).
Ahrim Wary, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in black turtlenecks beneath a yellow coat with red slacks. His white hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the north. Through the years after Ahrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ahrim's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Adventurer, Poor. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 8)
Armor Class 8
Hit Points 21 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 9 (-1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
Possessions: 1300 gp. Chrysoprase (30 gp). Blue star sapphire (1000 gp). Chalcedony (30 gp). Rich purple corundum (1000 gp).
Gardain Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in an above average manner. He has done his best to style his golden hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with painting.
History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Fisher
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp.
Sarai Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of spears, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is golden and curly. Her face is scarred and worn.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is able to fit into much smaller and tighter spaces than normal.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Sarai took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is greedy
Ideals: Fighting, Gifted. Flaws: Ugly, Greedy. Bonds: Rich. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 32 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Ignan, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Black pearl (600 gp). Moonstone (70 gp). Hematite (9 gp). Bloodstone (70 gp). Obsidian (9 gp). Violet garnet (600 gp). White opal (1600 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Radomir High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red cloak and cross-gartered yellow stockings. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Radomir was born with his father's beautiful face. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Traki Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying golden hair a little too much giving a sharp golden color. His blue eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Traki embodies much of what other species detest in the Half-Elves. The war was a terrible time for him, and Traki does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Traki was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He struck the Knight job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Antagonistic, Depressed. Bonds: Poor, Military, Job. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 8000 sp. Moss agate (7 gp). Peridot (60 gp). Fire opal (1200 gp).
Eberdeb Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His silver hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Eberdeb does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His father raised him in a mountain cabin. Eberdeb liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Millicent Dumph, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She sports a flattop hair cut. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Further she is a bit of a stoner and is frequently out of it.
History: Millicent was born in the east. At a young age she loved to build and create. Through the years after Millicent was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Millicent's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Millicent and her spouse have recently divorced.
Motivation: She feels threatened by others; and sabotage a competitor
Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Poor, Attractive. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Salanop Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing the road beaten gear of a warrior. She wears a deerstalker hat to cover her moderate length brown hair. Her eyes, though not visible through her cowl, are brown.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is obsessed with her god.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her first spouse was a Unemployed, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salanop fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and doesn't want to be a slave trader and was forced into it by her family
Ideals: Fighting, Opinionated, Gifted. Bonds: Attractive, Religious, Family. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp.
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