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NPC Generator

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Advanced [show]


Drifting Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She has a slight overbite and is overall scrawny. She wears her cinnamon fur down. Her eyes are likewise copper.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with a lost civilization.

History: She was born to loving parents in a slum to the north. While studying, she fell in love. They married and had a son. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and wishes to resurrect an old love

Bonds: Guardian, Adventurer, Poor, In love. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Drifting Hummingbird, Female Tabaxi Ranger 5
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Seddit Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a black vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her black boots flare out at the collars. Her red hair is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Around other people she will do her best to conceal her emotions and appear jolly.

History: She comes from a rich northern family. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Ugly, Disease, Shy, Racist. Bonds: Rich. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Seddit Revulsion, Female Tiefling Rogue 1
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic, Ignan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Diggory Clifton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He keeps his silver hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He then took over the family business and is one of the better Bather for hire.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Bonds: Slave, Criminal record, Job. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Diggory Clifton, Male Human Fighter 11
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 109 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2400 gp. An abacus with copper, silver and gold markers (180 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vola Kensley, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She sports chestnut long hair. She is baby faced.

Personality: Eccentric and domineering, Vola will drive conversation. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Glassblower, her father struggled to pay the bills. She found a children's book about a Half-Orc Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Extrovert. Bonds: Attractive, Adventurer, Poor. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vola Kensley, Female Half-Orc Warrior 9
Medium (6'5") Half-Orc, True Neutral (CR 9)
Armor Class 11
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: Jeweled electrum ring (3000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûshrat Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His long golden hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 8 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends

Flaws: Insane, Fearful. Bonds: Attractive, Immigrant, Adventurer, Criminal record. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Dûshrat Addington, Male Half-Orc Monk 13
Medium (5'10") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 76 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)5 (-3) 11 (+0)12 (+1)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: Moss agate (15 gp). Citrine (60 gp). Carnelian (60 gp). Fire opal (1000 gp). Citrine (60 gp). 1 Medium magic item.


Social Check DCs


Wymar Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man very much looks the part of a Map Maker. His brown hair is unkempt and raggedy. His amber eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the west. A gifted student he started as a Architect, but he got bored and became a Map Maker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to be a architect again

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Wymar Selevarun, Male Half-Elf Wizard 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 9 (-1)16 (+3)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Silk rope.


Social Check DCs


Trynnicus Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a ceremonial dagger. He wears a colorful flower in his white crest. His half smiles and red eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep; and to reunite with his old friends

Ideals: Logical. Flaws: Insane, Insomniac. Bonds: Rich, Attractive, Adventurer. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Trynnicus Grrrmmballhyst, Male Dragonborn Commoner 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Kody Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Kody Dukakis, Male Half-Elf Bard 5
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 7 (-2)14 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp.


Social Check DCs


Dazzazn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a green suit, black shirt, and brown tie. He has wavy scarlet crest. His gold eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dazzazn took refuge in the ruined castle and found the beat up shield and armor he uses now. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Terse. Bonds: Nature, Job, Rich. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Dazzazn Daardendrian, Male Dragonborn Wizard 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)17 (+3) 12 (+1)16 (+3)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 13000 sp. Deep blue spinel (700 gp). Aquamarine (700 gp). Chrysoprase (30 gp). Deep blue spinel (700 gp). Zircon (30 gp). Fiery yellow corundum (800 gp). Eye agate (14 gp). Fiery yellow corundum (800 gp).


Social Check DCs

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