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NPC Generator

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Advanced [show]


Torz Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His clothes are grease stained in places. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Torz grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Pacifist. Bonds: Poor, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Torz Alby, Male Half-Orc Barbarian 13
Medium (5'7") Half-Orc, Neutral Good (CR 13)
Armor Class 9
Hit Points 121 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +5

Possessions: 3000 gp. Sardonyx (70 gp). Sard (70 gp). Star rose quartz (70 gp). Jasper (70 gp). Rhodochrosite (12 gp). Blue sapphire (1300 gp). Jade (120 gp). Banded agate (12 gp). Chrysoprase (70 gp). Red-brown spinel (120 gp). 1 Minor magic item.


Social Check DCs


Trym Dumph, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is very quiet and rarely speaks above a whisper. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Flaws: Ugly, Shy. Bonds: Family, Rich, Military. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Trym Dumph, Male Human Commoner 10
Medium (5'10") Human, Chaotic Good (CR 10)
Armor Class 13
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 12 (+1)18 (+4)
Skills Deception +8
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1100 gp. Amber (90 gp). Alexandrite (800 gp). Tiger eye turquoise (6 gp). Tourmaline (90 gp). Carnelian (70 gp).


Social Check DCs


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears tattered old clothes, marred by chocolates. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Watson embodies much of what other species detest in the Halflings. He is a font of random trivia from the lore and stories he has discovered

History: Watson was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical, Persistence. Flaws: Ugly, Antagonistic. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Watson Whispermouse, Male Halfling Wizard 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 32 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Flask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is cut close to his head. His eyes are green and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Athletic. Bonds: Military, Rich, Criminal record. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Flask Thunder, Male Tabaxi Fighter 4
Medium (6'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Jade On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his cinnamon fur up. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: He was born at the edge of vast desert. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Nature, Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Jade On the Water, Male Tabaxi Ranger 9
Medium (6'4") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. Jet (130 gp). Black pearl (1100 gp). Hematite (8 gp). Red-brown spinel (130 gp). Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Makaria Light, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tight fitting green shirt and pants, and she perpetually has her glaive ready. Her purple hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: Aggressive, abrasive, and angry, Makaria embodies much of what other species detest in the Tieflings. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barrister arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Makaria Light, Female Tiefling Barbarian 2
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Dara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her golden hair is kept up in a ponytail inside a broad hat. Her thin eyebrows rest above her beady amber eyes.

Personality: She has always had a great fascination with Human culture. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Dara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Immigrant, Poor. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Dara Ofandrus, Female Elf Sorcerer 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. White pearl (130 gp). Sardonyx (50 gp).


Social Check DCs


Tawna Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a white and brown robe with the hood down. She is physically well-built. Her blonde hair is lengthy. She has a tattooed face.

Personality: She dislikes all the random violence that takes place in the west. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: The child of a Painter, who enjoyed hunting, Tawna was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently she has begun working with bootleggers and crooks.

Motivation: Retire the richest woman in the west; and she is a bit of a kleptomaniac

Ideals: Pacifist, Entrepeneur. Flaws: Forgetful. Bonds: Nature, Criminal record. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Tawna Quickstep, Female Halfling Fighter 10
Small (3'1") Halfling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 72 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Athletics +3, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She sports violet clothing, slightly heavier than average wear. Her chestnut hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She'd like to take her coworkers down a peg; and to unite with her brother

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Family, Job. Occupation: Priest

Voice: Whispers

Attributes [hide]

Ermina Kane, Female Half-Elf Commoner 15
Medium (4'9") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 69 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 6000 gp. Golden yellow topaz (500 gp). Azurite (16 gp). Alexandrite (500 gp). Blue sapphire (1000 gp). Red spinel (100 gp). Moss agate (16 gp). Eye agate (16 gp). Amber (100 gp). Freshwater pearl (16 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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