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NPC Generator

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Advanced [show]


Drifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His orange fur is matted, messy, and big. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to prove his worth to the world

Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Guardian. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Drifting On the Water, Male Tabaxi Wizard 15
Medium (5'1") Tabaxi, Neutral Good (CR 15)
Armor Class 14
Hit Points 56 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)18 (+4) 10 (+0)12 (+1)
Skills Investigation +9, Nature +9
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Undercommon, Orc
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17444444321

Possessions: 1200 pp. Sardonyx (30 gp). Aquamarine (200 gp). Jet (100 gp). Aquamarine (200 gp). Hematite (13 gp). Malachite (13 gp). Pink pearl (100 gp).


Social Check DCs


Jane Wellington, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in an above average manner. Her golden hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed westerner is not easily forgotten.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born the only child of a wealthy merchant. In her 11th year, her parents were killed by a orcs raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Jane was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: A deep hatred of orcs; and retire the richest woman in the west

Ideals: Entrepeneur. Flaws: Terse, Hedonist. Bonds: Attractive, Enemies. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Jane Wellington, Female Human Fighter 6
Medium (5'5") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Luthra Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan tunic with white highlights, and long black pants that bunch up around her shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. She has blonde hair. She has brown eyes and a tan hat with a white feather.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter.

Ideals: Impeccable, Fighting. Bonds: Adventurer, Family. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Luthra Miggledy, Female Gnome Rogue 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 300 sp.


Social Check DCs


Farideh Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She has a slight overbite and is overall scrawny. She has wavy silver crest. Her eyes are gold and she is always smoking a pipe.

Personality: She is a Healer first and foremost. She believes firmly that knowledge should be universal. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born several months after her father was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. In the meantime she has taken over work as a Healer and occasionally as a mercenary.

Motivation: She'd like to take her coworkers down a peg; and many dire rats want her driven away

Bonds: Job, Attractive, Military, Adventurer, Enemies. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Farideh Ghaallixirn, Female Dragonborn Druid 8
Medium (6'2") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 70 pp. Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Solid gold idol (400 gp).


Social Check DCs


Oloric Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of luck on his torso, and he perpetually has his scythe ready. His red hair is matted, messy, and big. His amber eyes are passionate and lively.

Personality: Oloric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Oloric Thrahak, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp. Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). 1 Tanglefoot bags.


Social Check DCs


Gynnie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears baggy white pantaloons and a black scarf. Her hair is long and white with streaks of auburn, and is pulled back with small white clips. Her brown eyes have a joyful gleam in them most of the time.

Personality: Gynnie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gynnie took refuge in the old dungeon and found the beat up scythe and armor she uses now. She used her abilities to travel the world and help people.

Motivation: She feels threatened by others.

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Nature. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Gynnie Jamjar, Female Halfling Warrior 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)9 (-1) 5 (-3)17 (+3)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Reynard Wakefield, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a small hat to hide his balding. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Reynard was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Professionalism. Bonds: Attractive, Adventurer, Military. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Reynard Wakefield, Male Human Commoner 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Red spinel (130 gp).


Social Check DCs


Ildrex Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he tends to wear a black poncho over his likewise colored trousers and shirt. His crest is copper, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Mayor, Ildrex learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Half-Orc people.

Flaws: Racist. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Ildrex Skaarzborroosh, Male Dragonborn Expert 5
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of his god around his neck, and a spear on his belt. He wears a colorful flower in his lavender fur. His eyes are yellow and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Adventurer, Job. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Cask In the Wind, Male Tabaxi Adept 10
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 9
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)6 (-2) 12 (+1)11 (+0)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1400 gp. Chalcedony (50 gp). Black opal (600 gp). Alexandrite (700 gp). Hematite (14 gp).


Social Check DCs

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