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NPC Generator

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Advanced [show]


Juliana Springfield, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her auburn hair well, parting it to the right. She has a dull look in her amber eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Juliana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Juliana Springfield, Female Human Wizard 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 17 (+3)7 (-2) 9 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Callybon Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Animals are drawn to her, and she is able to talk to them.

History: She got into the Ruler business at a young age. Her father was a soldier and died while she was still young. Callybon was left her father's suit of armor and trained in its use and care. She now owns her own business.

Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and expand her business

Ideals: Fighting, Gifted. Bonds: Job, Military. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Callybon Ironhide, Female Gnome Rogue 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)13 (+1) 7 (-2)14 (+2)
Skills Insight +0, Nature +3
Senses Passive Perception 8
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork manacles. 1 Hourglass. 1 Magnifying glass. 1 Healer’s kit.


Social Check DCs


Vaina Withrethin, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a tan and blue handkerchief worn on her left side. Her auburn hair is heavily combed to the left. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She pushes her goals aggressively. She is also a coward if confronted.

History: Vaina lived on a farm with her father, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to her current location. Due to her spouse's obsession with being a Server they were divorced and she won custody of their daughter. She worked as a Locksmith, and she later adopted a second daughter.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Terse, Fearful. Bonds: Family, Immigrant, Job. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Vaina Withrethin, Female Elf Bard 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)9 (-1) 14 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver pearl (120 gp).


Social Check DCs


Medrash Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His copper crest is lengthy and is close to two feet long. His thin eyebrows rest above his beady gold eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away.

Ideals: Logical. Flaws: Ugly. Bonds: Immigrant, Enemies, Slave. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Medrash Ghaallixirn, Male Dragonborn Cleric 4
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tod Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Halflings.

History: When he was but 4 years old his parents immigrated from the south. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and he has a crush on the local weaver

Flaws: Insomniac, Selfish, Racist. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Tod Stonebridge, Male Halfling Wizard 3
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Senteq Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He likes to wear ponchos typically of a light tan in addition to tight pants. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world

Flaws: Impulsive. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Senteq Timbers, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Pelt Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His black fur is long and unkept. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Pelt Of World, Male Tabaxi Adept 6
Medium (6'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with grey socks and a vest with buckled shoes. He keeps his long white fur kept up in a rat tail. His copper eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Trail never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a crush on the local Mason; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Religious, Rich, In love, Has a crush. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Trail Of Ale, Male Tabaxi Ranger 15
Medium (6'7") Tabaxi, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 79 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Athletics +7, Insight +7
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 1100 pp. An abacus with copper, silver and gold markers (60 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Jeweled gold crown (7000 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (2000 gp). Black velvet mask with numerous citrines (60 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Patrick Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane, Shy, Disease. Bonds: Rich. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Patrick Carlyle, Male Human Rogue 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 16 (+3)18 (+4)
Skills Acrobatics +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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