Uzza Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears green trousers with grey and blue striped suspenders. She wears various colorful collared shirts. Her brown hair is greasy and uncared for. She wears an eyepatch.
Personality: A skeptical and narcissistic woman, Uzza's first love is herself. Her second love is also herself. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village she learned the ways of the warrior from her father. A few years later when the south was not economically sound they moved to her current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uzza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: A delicate silver chain set with a tourmaline (70 gp). Sapphire pendant on gold chain (2800 gp). Solid gold idol (1100 gp). 1 Minor magic item.
Arumawann Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a blue and red handkerchief worn on his left side. His hair is short and black. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Carpenter, Arumawann learned a great deal about his mother's area of expertise. He worked as a nervous Carpenter and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To get a good night's sleep; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Insomniac. Bonds: Family, Slave, Job, Has a crush. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50 pp.
Gardain Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears light armors faded through time and improper care. He wears a feathered hat to cover his moderate length brown hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gardain was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his son.
Ideals: Athletic, Disciplined, Professionalism. Bonds: Attractive. Occupation: Tanner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 129 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. Hematite (15 gp). Tourmaline (150 gp). Red-brown spinel (150 gp). Alexandrite (800 gp). Freshwater pearl (15 gp). Moonstone (70 gp). Emerald (800 gp).
Mara Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears rags and sports a simple walking cane, marred by sweets. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise green.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Energy wise she seems alert and responsive.
History: She was born at the edge of vast desert. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Alice Barclay, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her hair is silver and curly. She wears large thick round spectacles.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.
History: Alice was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Nature. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 gp.
Mumpena Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'3". She prefers to wear flannel. She has shaved her head bald. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Mumpena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
Harvest On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears rags and sports a simple walking cane. Her white fur is smooth and relatively long. She tend to wears goggles to shield her eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The war was a terrible time for her, and Harvest does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in a small village she learned the ways of the warrior from her father. Harvest liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Military, Nature. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 9
Hit Points 65 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +5
Possessions: Alexandrite (1500 gp). Chrysoprase (20 gp). Coral (120 gp). Lapis lazuli (5 gp).
Cressel Revile, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Layabout, and he perpetually has his quarterstaff ready. He has styled his red hair well, parting it to the left. His eyes are likewise black.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 10 years.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Insane, Disease. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Auran, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halander Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is styled in orderly dreadlocks. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Knight
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 32 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
Possessions: 100 gp. Lapis lazuli (6 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!