Sariel Amastacia, Female Elf [Permalink]
Personal [hide]
Description: An older woman who usually wears her blue robe and has her morningstar always slung over her shoulder, she is not a threatening figure. Her hair is long and blonde with streaks of golden, and is pulled back with small blue clips. Her face is covered beneath a completely black helmet.
Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (40 gp). 1 Half-Plate.
Riswynn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. She carries with her a set of kukris on her belt, each one with a emerald on the hilt. She keeps her auburn hair in a flapper bob. Her ears are large.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She misses her home and complains about the freezing weather, even in summer.
History: The child of northern immigrants she idolized her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She left for the north, certain she would find work there.
Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 62 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Goblin, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 34000 sp.
Kasdeya Random, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her brown hair has been sun bleached extensively. Her eyes are red and catlike.
Personality: She is calm most of the time but flees social interaction. She also is a firm believer in the womanly ideal.
History: She got into the Architect business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She now owns her own business.
Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world
Flaws: Shy, Impulsive. Bonds: Job, Attractive, Military. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 16 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
Possessions: 1200 gp.
Nala Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears a black collared shirt and green skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her blue crest is greasy and uncared for. Her red eyes are slightly larger than normal.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in a small island village. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Logical. Flaws: Ugly, Mundane, Racist. Bonds: Nature. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp.
Jezean Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a tight fitting green shirt and pants. Her brass crest is matted, messy, and big. Her eyes are gold and she is always smoking a pipe.
Personality: She has always had a great fascination with Dragonborn culture. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Jezean was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Jezean was born on a far western forest where she grew up under the tutelage of her father, an expert Marshal. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Creega Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is kept up in a ponytail inside a small hat. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a slaver, Creega was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Nicor Muse, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his black robe and has his bow always slung over his shoulder. His black hair is singed and shortened. His eyes are silver and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Bethrynna Othronus, Female Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears many layers of old clothing at all times. She sports brown long hair. Her face is covered beneath a completely black helmet.
Personality: Her tongue was cut out and she uses sign language. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of philosophers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Flaws: Ugly, Disease, Secretive. Bonds: Poor. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +3
Possessions: 1000 pp. Jeweled gold crown (7000 gp). Silver comb with moonstones (600 gp). Solid gold idol (600 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Minor magic item.
Jebeddo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a violet low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. His head has been shaved. His thin eyebrows rest above his beady gray eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out south to avoid the crime he committed. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Ugly, Mundane, Insane. Bonds: Criminal record. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Druidic, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
