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NPC Generator

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Advanced [show]


Delg Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy black hair. His eyes are likewise violet.

Personality: He dislikes all the random violence that takes place in the west. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Delg Stoutale, Male Dwarf Rogue 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)14 (+2) 18 (+4)13 (+1)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +6

Possessions: 330 gp. 1 Holy water.


Social Check DCs


Gimurt Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gimurt took refuge in the large cave and found the beat up axe and armor he uses now. He was granted divine powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and to unite with his brother

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Gimurt Helcral, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 10 (+0)5 (-3)
Skills Animal Handling +2, Deception -1
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Kyle Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His blonde hair is singed and shortened. His hazel unseeing eyes seem to look past you.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to be a mayor again

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Poor. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Kyle Iranapha, Male Half-Elf Warrior 3
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)11 (+0) 13 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Cloud Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing a long, brown, dusty cloak. Her black fur has been sun bleached extensively. Her eyes are blue and beady.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: A powerful brothel owner made her what she is. Her druidic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to meet her childhood hero; and her spouse's relatives view her with great suspicion

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Mentor, Adventurer. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Cloud Of Clay, Female Tabaxi Cleric 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)12 (+1) 17 (+3)15 (+2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His golden hair is singed and shortened. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast desert. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Ombul Honeypot, Male Halfling Wizard 10
Small (3'1") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 51 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 3d6-3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 50 pp. Black pearl (200 gp). Violet garnet (200 gp). Tiger eye turquoise (14 gp). Black pearl (200 gp). Peridot (40 gp). Star ruby (1400 gp).


Social Check DCs


Nella Cotton, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has slicked back chestnut hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nella. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and to get a good night's sleep

Flaws: Ugly, Insomniac, Disease. Bonds: Rich, Criminal record. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Nella Cotton, Female Half-Orc Commoner 1
Medium (4'9") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. Tourmaline (80 gp).


Social Check DCs


Hunter Crawford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his sickle ready. He wears a colorful flower in his chestnut hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Hunter Crawford, Male Human Ranger 2
Medium (5'4") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 18 (+4)12 (+1)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Caeldrim Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His black hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Caeldrim Ray, Male Half-Elf Sorcerer 7
Medium (4'9") Half-Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 200 gp.


Social Check DCs


Traki Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear tan clothing when he does not wear armor. His long blonde hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Traki grew up listening to his father's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 14 years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, Criminal record. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Traki Sylvaranth, Male Elf Rogue 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork manacles.


Social Check DCs

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