Einkil Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his brown hair. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small desert village. His first spouse was a Spice Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 83 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'8". She wears a fancy brown dress, and her gloved hand is found clutching a morningstar. She keeps her beige fur in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has achieved small success as a Servant.
Motivation: To pay off her debts; and she feels that her past leaves her morally obligated to help
Ideals: Optimist. Bonds: Attractive, Criminal record, Family, Job, Debt. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp.
Mara Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a blue cloak and cross-gartered violet stockings. Her moppish golden hair is in a traditional bowl cut. Her violet eyes are slightly larger than normal.
Personality: She is happy with her job as a Cook. She turns her eye from what people do, preferring to live and let live. She can't help but pocket interesting objects she comes across
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is a bit of a kleptomaniac; and money/treasure
Flaws: Disease. Bonds: Immigrant, Job, Criminal record, Rich. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 110 pp. Fire opal pendant on a fine gold chain (1600 gp). Black velvet mask with numerous citrines (60 gp). Silver comb with moonstones (1000 gp). Solid gold idol (900 gp).
Shadow Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries falchions. Her brown fur is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.
Personality: She dislikes all the random violence that takes place in the south. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of her daughter; and a need for knowledge about a nearby landmark
Ideals: Fighting, Pacifist. Bonds: Adventurer, Military, Family. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 40 gp. Large well-done wool tapestry (300 gp).
Dondon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long auburn hair reaches down to his waist. He has a dull look in his violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised by priests from a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Religious, Mentor. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Balam Grace, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his black hair to look like a famous performer. His silver eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Antagonistic, Insomniac, Insane. Bonds: Attractive. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
Possessions: 800 gp.
Ivellios Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a violet armored body suit, with a simple tan line shooting up and back down. His skin is also unnaturally pale. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 0 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 4 (-3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
Possessions: 15000 sp. Black pearl (1500 gp). Tiger eye turquoise (5 gp). Onyx (80 gp). Moss agate (5 gp). Silver pearl (60 gp). Banded agate (5 gp). Malachite (5 gp). Aquamarine (1500 gp).
Geva Carlisle, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear brown pants and tee shirts. Her golden hair is knotted and matted. She has green eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She always tries to repair and not replace. It was this mentality that drove her into the Guard business.
History: Geva was born in the west. At a young age she loved to build and create. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Philantrophist, Persistence. Bonds: Job, Adventurer. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 600 gp. A roughly beaten golden orb (100 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (300 gp). Gold music box (2000 gp).
Taklinn Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Ruler.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Fearful, PTSD. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!