Adam Shelly, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. His skin is fair and his fingers are delicate and long. He wears a feathered hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 7 years old his parents immigrated from the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: PTSD. Bonds: Adventurer, Immigrant, Family. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 290 gp. 3 Tanglefoot bags.
Argran Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Argran never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has money and likes to spend it
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Enemies, In love. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item.
Whurbin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has wavy chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and wishes to resurrect an old love
Flaws: Shy, Hedonist. Bonds: Slave, Criminal record, In love. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.
Vanuath Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is blonde and curly. His hazel eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He receives visions of the future at random moments
History: He was born on a small isolated farm. A freak accident while working with his Seamstress mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A rival would like him out of the picture; and expand his business
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Nature, Criminal record. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
Possessions: 6000 sp.
Gynk Blyth, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. Her blonde hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Gynk was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. Embroidered and bejeweled glove (1000 gp). Sapphire pendant on gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item.
Cloak Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her brown fur is singed and shortened. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Herbalist, but she got bored and became a Bowyer. She has achieved small success as a Bowyer.
Motivation: Sabotage a competitor; and balancing her hectic life and new bowyer responsibilities is difficult
Ideals: Athletic, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Bowyer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 | 2 |
Possessions: 2300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Finely wrought small gold bracelet (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Yeardley, Female Human [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is also unnaturally pale. She wears her hair in dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted arcane powers by her dying sister.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Military. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Ellyjoybell Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a blue shirt with thin grey vertical stripes and black pants. With wild silver hair. She has a dull look in her gray eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invites people to come help in her community garden.
History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and to unite with her brother
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 8 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1300 sp. 1 Masterwork Common Melee.
Zagga Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a worn and beaten armor. She wears her silver hair up in a very large beehive style do. Her eyes are likewise hazel.
Personality: She speaks before she thinks and is too direct. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: When she was but 8 years old her parents immigrated from the east. She found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Money/treasure; and she has passion for adventuring and risk
Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
