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NPC Generator

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Advanced [show]


Diggory Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt, and he perpetually has his bastard sword ready. He is bald on top and has large red tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Ideals: Fighting, Justice. Flaws: Ugly, Insane, Shy. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Diggory Elton, Male Human Druid 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Terran, Auran, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp.


Social Check DCs


Jasmine Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears very tight pants and wife beaters, though occasionally she sports a white coat. She sports chestnut long hair. She is very pretty but has cold, dead eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Jasmine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She is compelled to act according to her religious beliefs; and she wants to meet her childhood hero

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Religious, Adventurer. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Jasmine Nimblefingers, Female Halfling Warrior 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)16 (+3) 18 (+4)9 (-1)
Skills Arcana +5, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling, Orc, Goblin, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mozikth Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. He has black crest. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: Mozikth hails from a village terrorized by brigands. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Mozikth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Money/treasure.

Flaws: Addict, Shy. Bonds: Rich, Immigrant, Enemies, Religious. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Mozikth Vangdondalor, Male Dragonborn Sorcerer 17
Medium (6'5") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 46 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Athletics +9, Deception +8
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666

Possessions: 1100 pp. Golden yellow topaz (1100 gp). Blue sapphire (900 gp). Tourmaline (70 gp). Jade (70 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Hematite (16 gp). Coral (70 gp). Smoky quartz (40 gp). Rose (40 gp). Coral (70 gp). Brown-green garnet (70 gp). Silver pearl (70 gp). Malachite (16 gp). Peridot (40 gp). Eye agate (16 gp). Deep blue spinel (1100 gp). Citrine (40 gp). Zircon (40 gp). Azurite (16 gp). Smoky quartz (40 gp).


Social Check DCs


Two Llamas Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light pastel in addition to tight pants. His orange fur is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: Born in the east to a Sellsword, Two Llamas learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and expand his business

Ideals: Persistence. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Two Llamas Plume, Male Tabaxi Commoner 11
Medium (5'7") Tabaxi, True Neutral (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 900 gp. Jeweled electrum ring (6000 gp). Cloth of gold vestments (130 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Mozû Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. His auburn hair is still thick. His green eyes peer out from beneath his wide-brimmed white hat.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. Mozû is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Flaws: Racist. Bonds: Rich, Family, Mentor, Religious. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Mozû Langston, Male Half-Orc Expert 1
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 12 (+1)6 (-2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Anastrianna Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is drawn into a tight pony tail with a card scrunchie. Her eyes, though not visible through her cowl, are amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Anastrianna was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Anastrianna Ilphelkiir, Female Elf Cleric 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)15 (+2) 10 (+0)7 (-2)
Skills Athletics +0, Intimidation +0
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 8000 cp.


Social Check DCs


Keyleth Wilborn, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a yellow vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her whole body is exceptionally muscular. Her red hair is braided into rings. Her eyes are gray and catlike.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Keyleth took refuge in the old dungeon and found the beat up club and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Immigrant, Job, Mentor, Nature. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Keyleth Wilborn, Female Half-Elf Adept 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Insight +6, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 3000 sp.


Social Check DCs


Enna Liadon, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her whole body is exceptionally muscular. Her hair is brown and curly. Her eyes are amber and catlike.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Energy wise she seems alert and responsive.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She left for the east, certain she would find work there.

Motivation: She wants revenge against drow; and many drow want her driven away

Ideals: Professionalism. Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Enna Liadon, Female Half-Elf Monk 8
Medium (5'7") Half-Elf, Lawful Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Spring In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. Her fur is cut close to her head. Her eyes are copper and she is always smoking a pipe.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is obsessed with finding treasure.

History: When she was but 8 years old her parents immigrated from the north. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Ugly, Racist. Bonds: Rich, Adventurer, Immigrant. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Spring In the Wind, Female Tabaxi Sorcerer 5
Medium (6'1") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 20000 cp.


Social Check DCs

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