Rosalind Holton, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time, she is not a threatening figure. Her long black hair is drawn into a two foot long braid. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She believes the world needs to unite to get rid of drow once and for all.
History: When she was but 4 years old her parents immigrated from the north. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she wants revenge against drow
Flaws: Antagonistic, Racist. Bonds: Attractive, Enemies, Immigrant. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Abyssal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Spear Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is brown and very short. She has a tattooed face.
Personality: Calm and collected, she is a well trained Navigator. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her arcane abilities were realized during a raid on her village. She then took over the family business and is one of the better Navigator for hire.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 15)
Armor Class 12
Hit Points 66 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 8000 gp. Golden yellow topaz (1100 gp). Iolite (20 gp). Emerald (800 gp). Rose (20 gp). Pink pearl (80 gp). Moss agate (15 gp). Freshwater pearl (15 gp). Sard (20 gp). Alexandrite (1100 gp). Silver pearl (80 gp). Hematite (15 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Horza Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. His white hair and beard is wavy and long. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small island village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 151 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: Solid gold idol (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (300 gp).
Lorilla Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears skinny pants and wears a blue and brown robe with the hood down. Her white hair is smooth and relatively long. Her fierce blue eyes like to dwell on things.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: To protect her home; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Guardian. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 7)
Armor Class 14
Hit Points 51 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 200 gp.
Guy Kensley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mercenary does. He has a slight overbite and is overall scrawny. His chestnut hair is long and unkept. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Mercenary like his mother before him.
Motivation: To be a Bowyer again.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 70 pp. Rose (30 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item.
Smoking Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'2". She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has styled her cinnamon fur well, parting it to the left. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Bounty Hunter born in the past three hundred years. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born into a rich family. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She has drifted from career to career and currently works as a Bounty Hunter.
Motivation: She desires power and/or immortality; and balancing her hectic life and new bounty hunter responsibilities is difficult
Flaws: Ugly, Racist. Bonds: Job, Adventurer, Rich. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1500 gp. 1 Minor magic item.
Ulblyn Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his mace ready. He has moderate length brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Hunter profession.
History: He was born on a small isolated farm. He worked as a nervous Doctor and found it very stressful. He then took over the family business and is one of the better Doctor for hire.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. Moss agate (4 gp). Red garnet (70 gp). Violet garnet (800 gp). Banded agate (4 gp).
Orryn Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" southern man, he prefers to wear blue clothing when he does not wear armor. With a patchy brown beard and wild brown hair. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Orryn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 123 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
Possessions: 5000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Golden circlet with four aquamarines (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).
Drifting On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case, and sports empty pouches on his belt. His gray fur is thinning but still full. His half smiles and copper eyes are beguiling and draw you in.
Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He comes from a rich eastern family. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Rich, Slave. Occupation: Sage
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 71 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
Possessions: 400 pp. Azurite (13 gp). Lapis lazuli (13 gp). Azurite (13 gp). Obsidian (13 gp).
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