Dain Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'4" and likes to wear brown tank tops with tan pants. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Ugly. Bonds: Family, Military, Mentor. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 33 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Elven, Auran
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Violet garnet (1500 gp). Onyx (30 gp). Moss agate (13 gp). Smoky quartz (30 gp). 1 Minor magic item.
Rolf Walpole, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, brown cloak. His tied-back hair is auburn. He is baby faced.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments
History: Rolf was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to raise his children well; and to share knowledge with the world
Ideals: Gifted, Justice, Logical. Flaws: Ugly. Bonds: Family. Occupation: Blacksmith
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 4000 sp.
Ozyman Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, red cloak. He wears his auburn hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Ozyman grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now travels the world, in search of power and loot.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Addict, Sensitive, Fearful. Bonds: Adventurer, Debt. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Yurgunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She has a slight overbite and is overall scrawny. Her hair is always cut to a buzz. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Yurgunn studied abroad. Her martial abilities were realized during a raid on her village. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to end her boredom
Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Attractive, In love. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 57 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 11000 sp. Obsidian (10 gp). Blue quartz (10 gp). Black pearl (1000 gp). Moss agate (10 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jezean Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears rags and sports a simple walking cane. She keeps her scarlet crest in a pixie cut. Her eyes are a pleasant red.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to loving parents in a slum to the west. She worked as a nervous Healer and found it very stressful. She has since lost track of the people in her past.
Motivation: To unite with her sister.
Flaws: Shy. Bonds: Poor, Criminal record, Job, Family. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 8
Hit Points 49 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 500 gp. Violet garnet (1300 gp). White opal (1500 gp). Silver pearl (160 gp).
Rezena Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a green vest and prefers tan and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her scarlet crest is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Rezena was born in the north. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove her worth to the world.
Ideals: Athletic, Impeccable, Persistence. Flaws: Ugly, Impulsive. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 14)
Armor Class 12
Hit Points 54 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Smoky quartz (30 gp). Citrine (30 gp). Amethyst (100 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quillathe Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She has a moderate pudge and is not very fit. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She does not trust anyone and sleeps with one eye open.
History: She was born into a rich family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Flaws: Insomniac. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Sylvan, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Red-brown spinel (150 gp). Star rose quartz (70 gp). Blue quartz (8 gp). Azurite (8 gp).
Barbena Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a grey costume with the symbols of her god on her torso. Her hair is brown and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great joy in being the best Bounty Hunter in town.
History: The child of a Sellsword, who enjoyed hunting, Barbena was taken on many hunting expeditions. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She has worked as a Bounty Hunter like her father before her.
Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg
Flaws: Shy, Impulsive. Bonds: Job, Nature, Immigrant. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 310 gp.
Cloak Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. He has cinnamon fur. This copper eyed southerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Bowyer business at a young age. A few years later when the east was not economically sound they moved to his current location. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Antagonistic, Hedonist. Bonds: Job, Immigrant. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 17000 sp. Silver comb with moonstones (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!