Namfoodle Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. Beneath his clothing is a huge mess of scar tissue. His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Namfoodle embodies much of what other species detest in the Gnomes. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Slave, Rich. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 70 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 5000 gp. Fire opal (1100 gp). Sardonyx (80 gp). Freshwater pearl (8 gp). Violet garnet (400 gp). Obsidian (8 gp). Banded agate (8 gp). Peridot (80 gp). Alexandrite (400 gp). Iolite (80 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Jasper (80 gp). Chrysoprase (80 gp). Red garnet (40 gp). Tourmaline (40 gp).
Aust Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His half smiles and brown eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Flaws: Addict, Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 6 (-2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Thrak Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of giants once and for all.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Family. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 800 gp. Sapphire pendant on gold chain (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).
Sekhmet Weary, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are red.
Personality: Stoic and calm, she prefers to meditate than take action. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken as a slave by a traveling circus and forced to perform She has built up a small fortune and can afford her own way.
Motivation: To reunite with her old friends.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Adventurer, Rich, Slave. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Undercommon, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +6
Possessions: 600 sp.
Astar Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his purple hair up. His eyes are silver and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a slaver, Astar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor, Immigrant. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 200 gp. Brown-green garnet (50 gp). Violet garnet (1600 gp).
Arnold Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. He has gleaming, smiling hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a butcher and was forced into it by his family
Flaws: Ugly, Antagonistic. Bonds: Mentor, Family, Slave. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Igden Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is brown, silky, and of moderate length. His eyes, though not visible through his cowl, are violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a brothel owner, Igden was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Forgetful. Bonds: Attractive, Mentor. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Fivin Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. His silver hair is kept up in a ponytail inside a top hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and doesn't want to be a shoemaker and was forced into it by his family
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Star ruby (700 gp). Red garnet (40 gp). Alexandrite (1300 gp). Malachite (5 gp).
Left-Handed Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'10" western man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His yellow fur is unkempt and raggedy. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Bookbinder born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.
History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Mentor. Occupation: Bookbinder
Voice: Nasally tone
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 107 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 6000 gp. Gold and topaz bottle stopper cork (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Black velvet mask with numerous citrines (30 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!

