Mishann Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She likes to wear black tank tops with blue skirt. Her crest, while still mostly gold, has prominent grey streaks. Her ears are large.
Personality: She is business-like. She takes instructions and follows them to the letter. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the west her family was never financially stable. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mishann took refuge in the ruined castle and found the beat up kukri and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Poor, Nature. Occupation: Servant
Voice: Squeaky
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 58 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Kilvar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His brown eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. Kilvar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Laborer and found it very stressful. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Attractive, Job. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 7
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
Possessions: 1700 sp.
Ethereal Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears an entirely brown suit with pastel socks and a vest with buckled shoes. She wears her gray fur up. She wears a mask on her face.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of western immigrants she idolized her mother. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has never given up on her painting dream.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Adventurer, Immigrant. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Sekhmet Grace, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear green clothing when she does not wear armor. She wears a broad hat to hide her balding. Her white eyes lackadaisically let the world flow into them.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She works hard and plays hard.
History: Sekhmet was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Soapmaker
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 3000 cp.
Gillyd Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman tends to wear a large grey jacket, and sports empty pouches on her belt. She has silver hair. Her eyes are blue and she is always smoking a pipe.
Personality: She is witty, but her monotone delivery comes off as unnerving She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She inherited the family business which she has now maintained for 8 years.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and wants her loneliness to end
Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Has a crush. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 500 sp.
Greeba Dudley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is cut short. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also is a firm believer in the womanly ideal.
History: She was born into a rich family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: An old rival family wants her found; and money/treasure
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Havilar Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears just a green suit. Her copper crest is slicked back into a classic pompadour. Her red eyes have a joyful gleam in them most of the time.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the north. She struck it rich when she found rare goods in large quantities. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Havilar never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Justice, Optimist. Bonds: Immigrant, Rich, In love. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Sylvan, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 200 gp.
Ar-Pratu Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he tends to wear a large black jacket. His auburn hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Ar-Pratu does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Carpenter, who enjoyed hunting, Ar-Pratu was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Depressed, Disease. Bonds: Nature, Military, Debt. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 6)
Armor Class 8
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +4
Possessions: 500 gp.
Howard Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He keeps his black hair in a flapper bob. This hazel eyed westerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Miner in town.
History: He was born the only child of a wealthy merchant. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has a crush on the local Fortune-teller; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Job, Criminal record, Has a crush. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp. Cloth of gold vestments (120 gp). Black velvet mask with numerous citrines (120 gp). Silver comb with moonstones (200 gp). Silver chalice with lapis lazuli gems (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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