Myria Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red armored body suit, with a simple violet line shooting up and back down. She has a slight overbite and is overall scrawny. Her blonde hair is knotted and matted. She is very pretty but has cold, dead eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted psionic powers by her dying sister.
Motivation: She is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Attractive. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 20 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Warryn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this eastern man is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy golden hair. His eyes are gray and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.
History: He comes from a rich eastern family. Through the years after Warryn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Warryn's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 106 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 5000 sp. Moonstone (20 gp). Banded agate (4 gp). Star ruby (1200 gp). 1 Minor magic item.
Uadjit Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears dark leathers with embroidery. Beneath her clothing is a huge mess of scar tissue. She has wavy green crest. Her half smiles and red eyes are beguiling and draw you in.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born several months after her mother was called into army service. Her childhood dream was to be a Tanner, but she was a colossal failure. She inherited the family business which she has now maintained for 13 years.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Persistence. Bonds: Slave, Attractive, Job, Military. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 6000 sp. Smoky quartz (70 gp). Tiger eye turquoise (14 gp). Chalcedony (70 gp).
Egelina Presley, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She sports golden long hair. Her half smiles and green eyes are beguiling and draw you in.
Personality: A deeply religious woman she believes everything happens for a reason. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bricklayer arts, while her father instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: She desires power and/or immortality.
Ideals: Gifted. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Agatha Cornish, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman is well dressed, constantly wearing a brown suit, blue shirt, and white tie. Her silver hair is lengthy. Her eyes are a pleasant blue.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Military, Debt. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 390 gp. Citrine (60 gp). Rose (60 gp).
Wella Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a broad hat to cover her moderate length black hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She has a minor phobia of water and hates getting wet.
History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Enemies, Mentor. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 41 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 700 gp. Eye agate (14 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a violet shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her hair is black and curly. She wears round tiny glasses practically rammed into her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Flattery will make her almost putty in your hands.
History: When she was but 7 years old her parents immigrated from the north. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She was granted martial powers by her dying sister.
Motivation: Obtaining odd cultural Human artifacts is her passion; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Flaws: Selfish. Bonds: Immigrant, Adventurer. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 37 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 3200 gp. Deep blue spinel (1400 gp). Emerald (1600 gp). Onyx (70 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosalind Radcliffe, Female Human [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears a simple grey robe with tan stripes complete with hood. Her hair is cut close to her head. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Rosalind is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born the only child of a wealthy merchant. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To find somewhere to settle down; and wants to raise her children well
Ideals: Entrepeneur. Flaws: Shy, PTSD, Mundane. Bonds: Family. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Draconic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 2000 cp.
Shax Wish, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is still thick. Her black eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Shax was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Shax's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2400 sp. 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate.
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