Nissa Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears blue trousers with brown and green striped suspenders. She wears various colorful collared shirts. She has moderate length black hair. Her amber eyes are slightly larger than normal.
Personality: A skeptical and narcissistic woman, Nissa's first love is herself. Her second love is also herself. Energy wise she seems alert and responsive.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Nissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Professionalism. Bonds: Attractive, Slave, Nature. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 180 gp. 1 Half-Plate.
Olunt Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears just a grey suit. He is muscular with a powerful set of arms. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Olunt lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.
Motivation: He's in love; and he's attracted to the pc
Ideals: Philantrophist. Flaws: PTSD. Bonds: Adventurer, Family, Has a crush. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Flame Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fancy pastel dress. She has a slight overbite and is overall scrawny. Her fur is white, silky, and of moderate length. Her green eyes peer out from beneath her top pastel hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Gifted from a young age, Flame studied abroad. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she wants to meet her childhood hero
Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Seamstress
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Dwarven, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp. Aquamarine (1500 gp). Red garnet (40 gp). Peridot (70 gp). Amber (40 gp). Rhodochrosite (7 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.
Nogu Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is typically in her Bellfounder uniform. Her black hair is still thick. Her eyes are hazel.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is lazy and tries to find solutions quickly.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered music. She now owns her own business.
Motivation: Further expansion of business; and to be a roofer again
Ideals: Artistic. Flaws: Depressed, Lazy, Disease. Bonds: Job. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
Possessions: 20 gp.
Quarion Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.
History: Born to a Sailor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of his son.
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Aura In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his lavender fur down. He has copper eyes and a pastel hat with a blue feather.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Slave, Poor. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Morg Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear black clothing when he does not wear armor. His brown hair and beard is wavy and long. He has amber eyes and a black hat with a red feather.
Personality: This man loves singing and to teach people singing more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2600 sp.
Hugh Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He is physically well-built. He has styled his black hair well, parting it to the left. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with dancing.
History: Born in the east to a Butcher, Hugh learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Butcher like his father before him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Butcher
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
Possessions: 80 pp.
Jane Tewksbury, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. Her feathered hat is riddled with cuts and holes. She wears large thick round spectacles.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jane took refuge in the old dungeon and found the beat up falchion and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Flaws: Ugly. Bonds: Rich, Job, Adventurer, Religious, Nature. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
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