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NPC Generator

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Advanced [show]


Korfel Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears violet trousers with grey and white striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. He has gleaming, smiling blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A powerful brothel owner made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Some 7 years later his spouse died after the birth of his son. Heartbroken, Korfel never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: His religion dominates his actions.

Ideals: Optimist. Bonds: Religious, In love, Mentor. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Korfel Samuel, Male Half-Elf Monk 15
Medium (5'2") Half-Elf, Neutral Good (CR 15)
Armor Class 10
Hit Points 66 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Performance +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0

Possessions: 6000 gp. Star rose quartz (40 gp). Onyx (40 gp). Zircon (40 gp). Black pearl (400 gp). White pearl (160 gp). Golden pearl (160 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Citrine (40 gp). Peridot (40 gp). Jet (160 gp). Black opal (700 gp). Star rose quartz (40 gp). Bloodstone (40 gp). White pearl (160 gp). Alexandrite (400 gp). Chalcedony (40 gp). Deep blue spinel (400 gp).


Social Check DCs


Cask Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'4", this woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has no fur. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She would rather hide behind her crafts than deal with other people.

History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered music. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Someone believes her a fraud.

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Cask Treat, Female Tabaxi Fighter 7
Medium (6'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purson Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of magic on his torso. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: Eccentric and domineering, Purson will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Purson grew up listening to his mother's many stories. Through the years after Purson was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Purson's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break.

Ideals: Extrovert. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Purson Nowhere, Male Tiefling Warlock 4
Medium (5'9") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gurdis Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a feathered hat to hide her balding. Her amber eyes are passionate and lively.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She enjoys reading and quiet.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Gurdis was born on a far northern desert where she grew up under the tutelage of her father, an expert Locksmith. She moves from town to town, unable to find a place to settle.

Motivation: She loathes her own lifestyle.

Ideals: Entrepeneur, Logical. Flaws: Shy, Depressed. Bonds: Immigrant. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Gurdis Bofdann, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 6 (-2)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp. Jade (150 gp).


Social Check DCs


Left-Handed Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing the road beaten gear of a warrior. Her beige fur has been sun bleached extensively. Her green eyes are slightly larger than normal.

Personality: She is irascible and easily irritated. She is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. Days after completing her studies, news broke out that her hometown was attacked by giants. Left-Handed was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a map maker and was forced into it by her family

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies, Family. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Left-Handed Grass, Female Tabaxi Expert 3
Medium (5'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)8 (-1) 10 (+0)9 (-1)
Skills Athletics +6, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lance Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He keeps his chestnut hair in a flapper bob. This hazel eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Lance hails from a village terrorized by illithids. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies, In love. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Lance Selevarun, Male Half-Elf Warrior 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2

Possessions: Banded agate (10 gp). Banded agate (10 gp). Deep blue spinel (800 gp). Malachite (10 gp).


Social Check DCs


Griselda Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is wearing colorful clothing, dressed as a Banker. Her whole body is exceptionally muscular. Her blonde hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by illithids. Griselda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Wants her loneliness to end; and she's repulsed by the pc

Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Has a crush. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Griselda Wasanthi, Female Half-Elf Wizard 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. Hematite (8 gp). Brown-green garnet (50 gp).


Social Check DCs


Zepar Haste, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His silver hair, when down, is lengthy. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of illithids once and for all.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has achieved small success as a Scribe.

Motivation: A strong sense of loyalty to Half-Elven people; and expand his business

Flaws: Ugly, Racist. Bonds: Job, Enemies, Poor. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Zepar Haste, Male Tiefling Paladin 5
Medium (5'4") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)17 (+3) 11 (+0)16 (+3)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Gold music box (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pandjed Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large black jacket. He has wavy rusty crest. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Pandjed hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Pandjed Hshhsstoroth, Male Dragonborn Fighter 2
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)11 (+0) 15 (+2)16 (+3)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 70 gp. 1 Buckler.


Social Check DCs

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