Wrenn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to hide his balding. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Merchant has made it difficult for him to sleep.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 12)
Armor Class 13
Hit Points 76 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1 Minor magic item.
Tervaround Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is singed and shortened. Her eyes are likewise hazel.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not trust anyone and sleeps with one eye open.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tervaround took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and expand her business
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Minor magic item.
Shifting Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her long orange fur kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: Shifting hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of a Glassblower, who enjoyed hunting, Shifting was taken on many hunting expeditions. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted druidic powers by her dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Gifted. Bonds: Attractive, Nature. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 20 pp.
Vadania Withrethin, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair, while still mostly black, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She exudes charisma. She is a tour de force of persuasion. She takes great joy in being the best Carter in town.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic. Bonds: Adventurer, Attractive, Job, Family. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant, Gnoll, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 15000 cp. Violet garnet (300 gp).
Gadreel Respect, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 4'8". She wears professional attire. Her purple hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a logical person and will generally grow upset if things defy logic and science.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and to share knowledge with the world
Ideals: Joker, Logical. Bonds: Attractive, Immigrant, Adventurer. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Korinn Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars, and she perpetually has her greatsword ready. She has wavy gold crest. Her eyes are red and catlike.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Commoner school at a young age so that she could practice her druidic talents. She has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Disease. Bonds: Adventurer. Occupation: Cartwright
Voice: Raspy
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 49 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 160 pp. Moss agate (13 gp). Moss agate (13 gp). Moss agate (13 gp). Rhodochrosite (13 gp). Obsidian (13 gp). Black star sapphire (900 gp).
Purah Idea, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear green pants and tee shirts. Her chestnut hair is braided into rings. She has black eyes.
Personality: She is happy with her job as a Sellsword. She turns her eye from what people do, preferring to live and let live. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born to a pair of adventurers, Purah grew up listening to her father's many stories. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has achieved small success as a Sellsword.
Motivation: Seeks redemption.
Bonds: Job, Criminal record, Adventurer, Family. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. Black pearl (1400 gp). Iolite (50 gp).
Arnold Kensley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His black hair is heavily combed to the right. He has green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Philantrophist, Artistic. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 3 (-4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 pp.
Sekhmet Contempt, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a worn and beaten armor. She has silver hair. Her silver eyes dart from person to person to random spaces in the air.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised in a white middle class family as the only child. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and to find somewhere to settle down
Ideals: Justice. Flaws: Fearful, Mundane, Insomniac. Bonds: Attractive. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 90 gp. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
