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NPC Generator

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Advanced [show]


Emerald Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'8". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a greatsword. Her beige fur is kept up in a ponytail inside a top hat. Her eyes, though not visible through her cowl, are amber.

Personality: She is fixated on the number 17. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Emerald was raised in a hard working conservative environment. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She seems to be bored by most things; and wants to open a new tavern

Flaws: Insane, Impulsive, Mundane. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Emerald Prim Posies, Female Tabaxi Fighter 10
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4

Possessions: 270 pp.


Social Check DCs


Gerbo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His moppish black hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Overbrimming with self-confidence, Gerbo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the east to a Miner, Gerbo learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Job, Military. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Gerbo Nucklestamp, Male Gnome Aristocrat 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 17 (+3)10 (+0)
Skills Arcana +2, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 130 gp.


Social Check DCs


Shane Moreno, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He is bald on top and has large auburn tufts of hair around his ears. He has a dull look in his gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Military. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Shane Moreno, Male Human Commoner 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Maiathah Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a tight fitting violet shirt and pants. Her silver hair is greasy and uncared for. Her brown eyes dart from person to person.

Personality: Always inclined to offer people food she seems plenty friendly. She uses divination through singing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Maiathah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Maiathah decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and she is currently in port desperately looking for someone to get her out

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Slave, Criminal record. Occupation: Cook

Voice: Raspy

Attributes [hide]

Maiathah Tealeaf, Female Half-Elf Monk 4
Medium (5'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thradal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He is generally shirtless and showing off his tattooed chest. His brown hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Knight, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Passionate, Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Thradal Holderhek, Male Dwarf Druid 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)18 (+4) 15 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Auran, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp.


Social Check DCs


Kilvar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a grey costume with the symbols of luck on his torso. His clothes are grease stained in places. His long white hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Kilvar reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Kilvar Daerdahk, Male Dwarf Druid 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 8 (-1)11 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ahlyssa Mitchell, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears tattered old clothes. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are violet.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Ahlyssa Mitchell, Female Human Fighter 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Millicent Abram, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears tattered old clothes. Her brown hair is long and unkept. Her amber eyes are slightly larger than normal.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is lazy and tries to find solutions quickly.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.

Motivation: She has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly, Lazy. Bonds: Rich. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Millicent Abram, Female Human Warrior 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 73 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +7, Religion +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Altho Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Altho Leagallow, Male Halfling Ranger 13
Small (3'4") Halfling, Chaotic Good (CR 13)
Armor Class 14
Hit Points 63 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Insight +7, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Sylvan, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 400 pp. A roughly beaten golden orb (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Old masterpiece painting (400 gp). Solid gold idol (1000 gp).


Social Check DCs

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