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NPC Generator

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Advanced [show]


Osah Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 6'4" and very much looks the part of a Tailor. Her left leg appears badly burned and disfigured. Her hair is black and curly. Her skin is flawless and her red eyes scan people very quickly.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. She also has developed a complete distrust of the Doctor profession.

History: Osah was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tailor. She now owns her own business.

Motivation: A strong sense of loyalty to Halfling people.

Flaws: Racist. Bonds: Job, Attractive, In love. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Osah Larceny, Female Tiefling Aristocrat 6
Medium (6'4") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Red garnet (120 gp). Violet garnet (200 gp). Alexandrite (200 gp).


Social Check DCs


Diesa Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the south, but her parents moved at a very young age to the north. Like her father and her brother before her, after school she went straight into learning to become a Sculptor. She became a Sculptor soon after.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Flaws: Antagonistic. Bonds: Poor, Criminal record, Immigrant, Job, Adventurer. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Diesa Loderr, Female Dwarf Commoner 4
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)4 (-3)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 6000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Seddit Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally well dressed albeit a few years behind the times. She has done her best to style her red hair to look like a famous performer. Her silver eyes have a joyful gleam in them most of the time.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She misses her home and complains about the freezing weather, even in summer.

History: Seddit was born with her father's beautiful face. Her druidic abilities were realized during a raid on her village. By chance she met her sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a dyer and was forced into it by her family

Ideals: Justice, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Seddit Principle, Female Tiefling Aristocrat 2
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. Eye agate (9 gp). Deep green spinel (120 gp). Chrysoberyl (120 gp). 1 Chain shirt.


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. His eyes are brown and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Wants a kiss; and he wants to get laid

Flaws: Shy. Bonds: Attractive, Job, Rich, Criminal record, Has a crush. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Wizard 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Disguise kit.


Social Check DCs


Diesa Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She is wearing a perfectly clean shirt and pair of pants. Sporting a white mohawk this woman's hair draws a lot of attention. Her amber eyes have a joyful gleam in them most of the time.

Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.

History: Diesa was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Diesa Ironfist, Female Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Alton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears brown painted combat armor at almost all times. His red hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Poor. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Diggory Alton, Male Human Rogue 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 8 (-1)8 (-1)
Skills Religion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Torbera Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is generally well dressed albeit a few years behind the times. Her red hair is styled in orderly dreadlocks. Her brown eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She can't help but pocket interesting objects she comes across

History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Sage and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is a bit of a kleptomaniac; and several ex partners dislike her way of doing things and want revenge

Flaws: Disease. Bonds: Attractive, Enemies, Criminal record, Job. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Torbera Strongheart, Female Dwarf Paladin 6
Medium (3'10") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is blonde and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Jeweler, who enjoyed hunting, Fargrim was taken on many hunting expeditions. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert, Gifted. Bonds: Nature, Job. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Fargrim Silverstone, Male Dwarf Warrior 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 110 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 200 pp.


Social Check DCs


Oriax Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Attractive, Family. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Oriax Haunted, Male Tiefling Ranger 6
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs

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