Vapula Principle, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a tight fitting green shirt and pants. Her purple hair is kept up in a ponytail inside a top hat. Her thin eyebrows rest above her beady silver eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: The child of a Mason, who enjoyed hunting, Vapula was taken on many hunting expeditions. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has been saving her money to try and buy her brother's freedom.
Motivation: Marry her brother to traveling adventurers; and to unite with her brother
Ideals: Athletic. Flaws: Ugly. Bonds: Family, Nature, Religious. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 19 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Infernal, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 900 gp.
Melissa Nash, Female Human [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered white stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her brown hair is smooth and relatively long. She wears a mask on her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A powerful slaver made her what she is. In her 18th year, her parents were killed by a illithids raid, leaving Melissa alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against illithids
Ideals: Justice, Fighting. Bonds: Nature, Mentor, Enemies. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 80 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 130 pp.
Mastema Weary, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has moderate length red hair. She has silver eyes and a green hat with a pastel feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in a small forest village. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is searching for what she claims is her rightful reward.
Motivation: She wants revenge against goblins; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Passionate. Bonds: Adventurer, Nature, Criminal record, Enemies. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Naivara Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A 5'5" western woman, she wears a weathered and beat up set of banded mail beneath an oversized tan coat. She has wavy brown hair. Her skin is flawless and her green eyes scan people very quickly.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Naivara has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.
Ulfgar Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His clothes are grease stained in places. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.
Personality: Ulfgar is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Ulfgar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Artistic. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 62 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 9000 sp.
Katherine Halsey, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has a very tight haircut. Her eyes, though not visible through her cowl, are brown.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses divination through singing.
History: She was born in a small mountains village. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets; and to protect her home
Ideals: Gifted, Entrepeneur. Bonds: Poor, Guardian, Nature. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 75 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2900 gp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Golden circlet with four aquamarines (2000 gp). Golden circlet with four aquamarines (2000 gp).
Alberich Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a warhammer. He has styled his white hair well, parting it to the left. His hazel eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Mortician, who enjoyed hunting, Alberich was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Mortician again.
Ideals: Fighting. Flaws: Secretive. Bonds: Has a crush, Nature, Job. Occupation: Gardener
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 40000 cp. White pearl (40 gp). Rich purple corundum (900 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.
Daar Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a robe, a symbol of magic around her neck, and a rapier on her belt. Her blue crest is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: Cocky and sure of herself, she believes she is the best Roofer born in the past three hundred years. She is obsessed with a lost civilization.
History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She's also a talented Detective, but doesn't like to broadcast it.
Motivation: To be a Detective again; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloud Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her lavender fur is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Cloud lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: To reunite with her absent father.
Ideals: Impeccable. Bonds: Attractive, Poor, Family, Job. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Tourmaline (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
