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NPC Generator

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Advanced [show]


Immeral Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. He sports a long white beard, and similarly colored long hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of dire rats once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Rich, Job, Enemies, Military. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Immeral Eathalena, Male Elf Warrior 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 12 (+1)18 (+4)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his flail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a golden handlebar mustache and slicked back golden hair. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Ernest Livingstone, Male Human Monk 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4

Possessions: 90 pp. Rock crystal (30 gp). Violet garnet (200 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. His white fur, when down, is lengthy. He is baby faced.

Personality: He is irascible and easily irritated. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant, Criminal record, Job. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Sun Moon, Male Tabaxi Cleric 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp.


Social Check DCs


Efferil Berevan, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair and beard is wavy and long. His thin eyebrows rest above his beady green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Efferil Berevan, Male Elf Adept 5
Medium (5'1") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Acrobatics +6, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp.


Social Check DCs


Rosalind Huxley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a wide-brimmed hat to hide her balding. Her eyes are amber and she is always smoking a pipe.

Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and money/treasure

Flaws: Hedonist. Bonds: Military, Rich. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Rosalind Huxley, Female Human Adept 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 72 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 13 (+1)3 (-4)
Skills History +6, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2000 gp. Sardonyx (70 gp). Fire opal (600 gp). Moonstone (70 gp). Alexandrite (500 gp).


Social Check DCs


Kasdeya Devotion, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears black trousers with grey and tan striped suspenders. She wears various colorful collared shirts. Her hair is greying and her face has many wrinkles. Her eyes are likewise silver. Her teeth are yellowed and unaligned.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a font of random trivia from the lore and stories she has discovered

History: Gifted from a young age, Kasdeya studied abroad. In her 10th year, her parents were killed by a gnolls raid, leaving Kasdeya alone in the world. After a stint in an orphanage, she was adopted. Since then, she has sought to make the best of life.

Motivation: Revenge.

Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Kasdeya Devotion, Female Tiefling Adept 7
Medium (6'2") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Eye agate (11 gp).


Social Check DCs


Art Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears clothing that is held on in multiple layers but all of it is in poor condition. His cinnamon fur is singed and shortened. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Art Moon, Male Tabaxi Bard 2
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)10 (+0) 10 (+0)17 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. Golden yellow topaz (600 gp).


Social Check DCs


Cask Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear flannel, and is pretty ugly. Her orange fur is singed and shortened. She tend to wears goggles to shield her eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born in the north her family was never financially stable. She helped her mother out around the business and became quite the natural. She has since lost track of the people in her past.

Motivation: She'd like to take her coworkers down a peg; and to reunite with her absent mother

Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor, Job. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Cask Of Wine, Female Tabaxi Adept 8
Medium (4'10") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp. A necklace of small pink pearls (1000 gp).


Social Check DCs


Henry Bentham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Carpenter in town.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Disciplined. Bonds: Attractive, Job, Mentor. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Henry Bentham, Male Human Commoner 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)15 (+2) 8 (-1)8 (-1)
Skills Investigation +5, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 800 gp. Rhodochrosite (9 gp). Moss agate (9 gp). Alexandrite (300 gp). 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs

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