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NPC Generator

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Advanced [show]


Gurdis Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on her left hand. Her hair is cut close to her head. She has gleaming, smiling gray eyes.

Personality: She will rave to anyone who will listen. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Gurdis grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love; and to reunite with her old friends

Flaws: Insane, Selfish. Bonds: Poor, In love, Adventurer. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Gurdis Holderhek, Female Dwarf Aristocrat 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs


Thorin Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by chocolates. He has a long blonde beard with little hanging trinkets. His blue eyes peer out from beneath his broad grey hat.

Personality: Calm and collected, he is a well trained Stableman. He pushes his goals aggressively. He is also a coward if confronted.

History: Thorin lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and to be a bookbinder again

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Thorin Holderhek, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)7 (-2) 14 (+2)9 (-1)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 pp. 8 Acid flasks.


Social Check DCs


Portia Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. Her hair is chestnut and curly. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious woman she believes everything happens for a reason. A true patriot, Portia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Portia took refuge in the large cave and found the beat up whip and armor she uses now. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and she is unsatisfied with her job

Flaws: Addict. Bonds: Religious, Military, Nature, Job. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Portia Cherrycheeks, Female Halfling Wizard 15
Small (2'9") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 2 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)19 (+4) 10 (+0)12 (+1)
Skills Religion +9, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnome, Auran, Infernal
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444443210

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and red workpants. His shirt is violet, and he wears a heavy red leather apron most of the time. He wears his red hair down. His blue eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Thorpe studied abroad. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Thorpe never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels kind of lost in life.

Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Military, In love. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Thorpe Appleblossom, Male Halfling Adept 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Duvamil Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears suspenders and blue workpants. Her shirt is brown, and she wears a heavy blue leather apron most of the time. She has slicked back brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was raised in a white middle class family as the only child. Duvamil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Duvamil decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is compelled to act according to her religious beliefs; and seeks redemption

Flaws: Antagonistic, Mundane. Bonds: Family, Criminal record, Religious. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Duvamil Murnig, Female Gnome Warlock 6
Small (3'4") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)17 (+3) 17 (+3)16 (+3)
Skills Arcana +6, Athletics +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Aquan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 500 gp. Moss agate (14 gp). Deep blue spinel (1300 gp). Sardonyx (80 gp). Black pearl (1300 gp).


Social Check DCs


Adelaide Dayton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is wavy and long. Her brown eyes are slightly larger than normal.

Personality: She is overprotective of those who hire her services. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Layabout father left her crippled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Flaws: Disease, Insomniac. Bonds: Poor, Guardian, Job. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Adelaide Dayton, Female Human Rogue 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Tim Weld, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in grey turtlenecks beneath a pastel coat with green slacks. He has a very tight haircut. His amber eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Tim Weld, Male Human Aristocrat 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Dayereth Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tan tunic with green highlights, and long white pants that bunch up around his shoes, marred by teas. He has wavy silver hair. His eyes are amber and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Antagonistic. Bonds: In love, Rich, Adventurer. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dayereth Iathrana, Male Elf Druid 2
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1600 sp. Coral (160 gp). Pink pearl (160 gp). 1 Breastplate.


Social Check DCs


Odo Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with white highlights, and long grey pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Odo was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Job. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Odo Fasharash, Male Half-Elf Druid 4
Medium (5'3") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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