Chassath Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern woman wears baggy black pantaloons and a white scarf. Her brass crest is still thick. Her red eyes dart from person to person to random spaces in the air.
Personality: She is a Mortician first and foremost. She believes firmly that knowledge should be universal. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Chassath grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Athletic, Entrepeneur. Bonds: Job, Enemies, Adventurer. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (1800 gp). An abacus with copper, silver and gold markers (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.
Eida Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'9", this woman is generally well dressed albeit a few years behind the times. Her golden hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Eida was raised in a hard working conservative environment. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Spice Merchant soon after.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 56 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Violet garnet (400 gp). Black pearl (400 gp). Alexandrite (400 gp). Banded agate (9 gp). 1 Minor magic item.
Enidda Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She likes to wear tan tank tops with white skirt, and her gloved hand is found clutching a shortbow. Her hair is long and blonde with streaks of auburn, and is pulled back with small tan clips. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic woman, Enidda's first love is herself. Her second love is also herself. She is afraid of women and trembles around them
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken from her home at a very young age. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels the way she acts is they only way to get by in the world; and to end her boredom
Ideals: Impeccable. Flaws: Shy, Mundane. Bonds: Attractive, Slave. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Zûgor Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears white leather gloves, a white jacket, and tight pants. He wears his hair in dreadlocks. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud
Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Enemies, Slave. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 3d6+5, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1800 gp. Citrine (30 gp). Azurite (14 gp). Eye agate (14 gp). Black pearl (1500 gp). Black opal (800 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item.
Lorilla Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is singed and shortened. Her gray unseeing eyes seem to look past you.
Personality: She snorts whenever she laughs or is feeling confident. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Merchant mother left her crippled. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Disease, Insane. Bonds: Poor. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 99 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 16000 sp. A necklace of small pink pearls (6000 gp). A necklace of small pink pearls (6000 gp).
Ivellios Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in violet turtlenecks beneath a tan coat with grey slacks. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of giants once and for all.
History: He was always a brilliant, if unscrupulous mind. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 500 gp. A necklace of small pink pearls (1000 gp). 1 Minor magic item.
Soveliss Withrethin, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His long silver hair reaches down to his waist. He has gray eyes and a tan hat with a yellow feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Brewer in town.
History: Born in the south his family was never financially stable. His childhood dream was to be a Mercenary, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Emotional, Insane. Bonds: Job, Poor. Occupation: Brewer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Beast Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, brown cloak. Her fur is cut close to her head. She wears large thick round spectacles.
Personality: Cocky and sure of herself, she believes she is the best Healer born in the past three hundred years. She is lazy, self-centered, vain, and jealous.
History: Beast was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She now travels the world, in search of power and loot.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Job, Adventurer, Family. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. 2 Holy water.
Trynnicus Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green wide-brimmed hat and green clothes. He keeps his red crest in a flapper bob. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 320 gp. Red spinel (160 gp).
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