Randal Clayden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey shirt with thin black vertical stripes and brown pants. His hair is golden, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Randal was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic, Impeccable. Bonds: Attractive, Religious. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 80 gp. Rose (20 gp). 1 Banded mail.
Oriel Royston, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears brown trousers with tan and black striped suspenders. She wears various colorful collared shirts. Her silver hair is wavy and long. She is very pretty but has cold, dead eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Oriel was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Oriel's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: She is wracked by social anxiety; and doesn't want to be a navigator and was forced into it by her family
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 3000 sp.
Umpen Garrick, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy brown beard and wild brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister.
Flaws: Antagonistic. Bonds: Immigrant, Family, Rich. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Willow Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports a flattop hair cut. She has a tattooed face.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She does not trust anyone and sleeps with one eye open.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Willow took refuge in the ruined castle and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Gnomish compassion; and to get a good night's sleep
Flaws: Ugly, Racist, Insomniac. Bonds: Poor, Nature. Occupation: Knight
Voice: American accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Melech Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His clothes are grease stained in places. His hair is red, silky, and of moderate length. He has silver eyes and a green hat with a white feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Philantrophist. Bonds: Poor, Immigrant, Attractive. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1000 gp. Sard (40 gp). Alexandrite (1500 gp).
Althaea Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears suspenders and violet workpants. Her shirt is brown, and she wears a heavy violet leather apron most of the time. Her hair, while still mostly auburn, has prominent grey streaks. She has gleaming, smiling brown eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Althaea was born in the north. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Joker, Extrovert, Persistence. Bonds: Attractive, Rich. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 20000 cp.
Griselda Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a simple yellow robe with grey stripes complete with hood. Her silver hair is drawn into a tight pony tail with a rose scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Days after completing her studies, news broke out that her hometown was attacked by goblins. Griselda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She's looking for her big break.
Ideals: Extrovert. Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Ellywick Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears skinny pants and wears a blue and black robe with the hood down. Her golden hair is kept up in a ponytail inside a Stetson hat. Her eyes are hazel and she is always smoking a pipe.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Sold as a small child to a brothel owner, Ellywick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Weaver they were divorced and she won custody of their son. She worked as a Seamstress, and she later adopted a second son.
Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her absent mother
Flaws: Fearful, Insane. Bonds: Family, In love, Mentor. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. Rose (30 gp).
Jezebeth Talent, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case, and a wedding ring on her right hand. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are likewise white. Her teeth are yellowed and unaligned.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels threatened by others; and half-elven compassion
Flaws: Ugly, Shy, Hedonist. Bonds: In love, Mentor. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp. 1 Banded mail. 1 Masterwork Light steel shield.
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